Is a 61 key piano keyboard good enough? | Yahoo Answers

is a 61 key keyboard good

is a 61 key keyboard good - win

Is a 61 key keyboard good for just playing little tunes?

Like catchy parts of songs. I don't wanna be playing full classical or anything like that. I know something like 88 is better but I don't have the money (looking at multiple hundreds of dollars in Australia) and can't find any second hand. This one is 50 dollars (it's second hand) and was just wondering if it would be any good for just little tunes.
submitted by Itwasmehahahaha to piano [link] [comments]

I need a good 61-key master keyboard. Wich brand & model do you think is the best?

submitted by marcosimoncini to WeAreTheMusicMakers [link] [comments]

I need a good 61-key master keyboard. Wich brand & model do you think is the best?

I need a solid and precise 61-key keyboard to play VSTs of pipe organs AND to work in environments like Max/MSP and/or CSound. My shitty keyboard squeawks and sends MIDI messages when I don't touch any kwy or control. Any suggestion? Thanks in advance.
submitted by marcosimoncini to synthesizers [link] [comments]

I'm vary new to piano and I wanted to know if the Casio CTK-6250 61 key keyboard is a good starter one. If your wondering how new I am I just learned how to read piano notes. (Please and thank you)

I'm vary new to piano and I wanted to know if the Casio CTK-6250 61 key keyboard is a good starter one. If your wondering how new I am I just learned how to read piano notes. (Please and thank you) submitted by theghostcreeper to piano [link] [comments]

Im looking for a 61 key keyboard. Does anyone have the M-Audio CODE 61?? is it good ??

Im looking for a 61 key keyboard. Does anyone have the M-Audio CODE 61?? is it good ?? submitted by bb132 to trapproduction [link] [comments]

About to buy a 61 key keyboard from Costco for $100 is this a good idea for someone with no musical background?

The keyboard is a Cassio LK-135 I believe. Every google search has had people saying if it’s not weighted or 88 keys don’t bother but I’m not even sure how into I’ll get ya know? Just wondering if it will last me long enough to want to spend upwards of 500 on a nicer p-series Yamaha
I’ve been wanting to learn an instrument for a while now because I have no sense of rhythm or beat. Like I can’t drum two different speeds at the same time Anyway I’m a big pc gamer and have always liked the sound of pianos so I feel like it’s my best bet in learning.
submitted by Wungit to piano [link] [comments]

I Bought 8 ISO/UK Budget Keyboards! - So you don't have to!

I am new to the keeb world and was struggling to decide on my first keyboard. So I bought a variety of UK mechanical keyboards, tried and tested them all so you don't have to!
I tried to purchase them all with Brown switches, where possible.
I also included a single US keyboard in my comparison as this was the first keyboard I bought and is also the cheapest, so worth a mention.
I hope someone finds this useful and apologies for the brain-dump format.
The keyboards I purchased were:
The keyboard I have chosen to go for is the Vortex - 75 Tab, as it suits my needs the best and I didn't "need" RGB.
Full review for each can be found below:

Mizar MZ60 Luna

Price: £59.99 Link: Amazon Layout: ISO / UK Size: 60% / 62 Keys Switches: Gateron Brown Angle: 5.6 Fixed Connectivity: Wired (USB-C) HotSwappable: Yes RGB: Yes Software: Yes but couldn't use it as has a Trojan virus in it! Keycaps: ABS Doubleshot
Value: 6/10 Typing: 7/10 Sound: 7/10 Angle: 7/10 Functionality: 4/10 Customisability: 9/10 RGB: 5/10 Software: 0/10
Overall: 5/10
Summary: Great potential, good value but huge software issues - Proceed at your own risk!
Notes: This keyboard feels very nice to type on. If you are not used to a 60% without designated arrow keys then it will take some getting used to. If this is likely to be a problem for you then I would suggest you go for the Durgod - Hades 68 or the Magic-Refiner MK14 (if you don't mind US layout).
This keyboard seemed like a potential winner until I came to install the software. I am not able to use the software as my antivirus kicks off when I run the install as it finds a trojan virus. Such a shame as the keyboard had some great potential.
Therefore this has to be marked down considerably as you cannot control the RGB, Macros or Key assignments without the software and the huge security risk. If Mizar Labs fix this software problem then this could be quite a decent little product.
Proceed at your own risk!

Royal Kludge RK61

Price: £69.99 Link: Amazon Layout: ISO / UK Size: 60% / 61 Keys Switches: Gateron Brown Angle: 8 Fixed Connectivity: Wired (USB-C) / Bluetooth HotSwappable: No RGB: Yes Software: Yes Keycaps: Unknown Value: 8/10 Typing: 8/10 Sound: 7/10 Angle: 7/10 Functionality: 6/10 Customisability: 8/10 RGB: 6/10 Software: n/a (didn't use)
Overall: 7/10
Summary: Great product, if you're after a budget 60% UK keyboard, then this is the one to go for!
Notes: This keyboard feels like a real contender. It offers great value but will require a fairly steep learning curve to get used to the 60% aspect. I struggle as I use the arrow keys fair bit. So i think I will need to stick with 65% upwards and maybe venture into the world of the 60% in the future.
RGB isn't particularly bright compared to others but overall is a decent budget board.
Typing on it feels really good with these switches and actually improves my typing and ability to touch type(ish).
Didn't bother testing the software as rules it out as it is a 60%
I would say it is worth the money if you want to get into the 60% club. I.e. If i was going to go for a 60% budget keyboard, this would be the one.

Magic-Refiner - MK14

Price: £43.99 Link: Amazon Layout: ANSI / US Size: 65% / 68 keys Switches: (Unknown) Brown Angle: Adjustable Connectivity: Wired (USB-C) HotSwappable: No RGB: Yes Software: Software is available for RGB and Macro control Keycaps: ABS
Value: 9/10 Typing: 6/10 Sound: 5/10 Angle: 8/10 Functionality: 8/10 Customisability: 7/10 RGB: 10/10 Software: 2/10
Overall: 7/10
Summary: Best value, if you don't mind US layout and a bit of a noisy keyboard then this is the one to go for.
Notes: This was the first keyboard I bought, if it was UK layout I wouldn't be doing this comparison as I would have just kept it. I thought it worth including in the comparison of UK keyboards as it is a quite compelling offer.
It truly is a great value keyboard. It has a great typing angle and comes with flip out feet to adjust angle. Keys do rattle a bit and is fairly loud. The keys do feel cheaper compared to others within the price range. I did add a black dampener ring to test and it did make a difference, so would probably recommend getting some if you go for this keyboard.
The RGB functionality is really impressive and the game mode is also quite decent, as it allows you to illuminate only the keys you need. However, I decided not to use game mode and just set up one of the profiles as my "game mode" as i felt it functions better this way.
The RGB is also very bright which makes it standout above the other RGB boards in this range.
Had issues at the start with flashing xcv keys but a lot of people have had this and just press FN + Z fixes it.
If you don't mind having a US layout and a slightly noisy keyboard, then this is definitely the one to go for. It is the cheapest and offers great features.
The software for this keyboard is a Chinese application that has been translated thanks to some kind soles on reddit but it isn't a very extensive tool and is still quite difficult to use.

Durgod Hades - 67

Price: £109.99 Link: Amazon Layout: ISO / UK Size: 65% / 68 Key Switches: Gateron Black (by accident) Angle: Fixed (Unknown) Connectivity: Wired (USB-C) HotSwappable: No RGB: Yes Software: Yes - Keycaps: PBT
Value: 7/10 Typing: 9/10 Sound: 9/10 Angle: 7/10 Functionality: 7/10 Customisability: 8/10 RGB: 7/10 Software: 6/10
Overall: 8/10
Summary: Very good board, if you have the extra cash or want a UK layout then go for this 65% over the Magic-Refiner.
Notes: I was quite impressed with this board. It is heavy duty, has an aluminium chassis which makes it feel really robust.
I accidently bought the black switches, I was meant to buy brown like with the other keyboads but I have been pleasant surprised with the black switched - I may actually prefer them!
Typing on it is really good, it feels really nice and sounds really good to. I definitely prefer this over the Magic-Refiner keyboard as it is actually a UK layout, heavier duty, better typing experience and the RGB is just as bright. Furthermore, the software is a lot better, although still not great.
Bright RGB which is nice and on par with the Magic-Refiner but doesn't seem to be as many built in options as the Magic-Refiner.
This keyboard is definitely better than the Magic-Refiner in the areas that really matter but it is more than double the price. So I would suggest if you're on a budget then go for the Magic-Refiner as lump the US layout (or re-map the keys).
The software is not great, it is a bit buggy and will take some tinkering to work out. There seems to be a fairly good community providing help though on discord etc.
This is my favourite 65%.

Razer - Blackwidow v3 TKL

Price: £99.00 Link: Amazon Layout: ISO / UK Size: Tenkleyless (TKL) Switches: Green Angle: Adjustable Connectivity: Wired (USB-C) HotSwappable: No RGB: Yes Software: Yes Keycaps: ABS DoubleShot
Value: 8/10 Typing: 7/10 Sound: 7/10 Angle: 5/10 Functionality: 6/10 Customisability: 6/10 RGB: 7/10 Software: 9/10
Overall: 7/10
Summary: Decent keyboard, good value. Slight concern with the height/angle of the keyboard but may not be a major issue if you have a wrist rest.
Notes: More clicky than I was expecting but it sounds good and the clicking is actually quite satisfying to type on.
Nice solid bit of kit. I am used to a full size keyboard so this feels more familiar than the smaller ones I have been testing.
The keys sit slightly higher on the desk compared to the other keyboards i have tested and this does feel noticeable. It also seems to increase the amount of typos, but that could just mean I am not used to it yet.
I feel drawn to this keyboard slightly due to the brand being one i recognise and also being the same brand as my new mouse. However, the height of the keys I fear could end up hurting my wrists, especially when playing games for an extended period of time. If this was used with a wrist rest it may help mitigate that issue.
Software is very good - probably the best, the RGB control is really impressive. The only downside is you cannot store custom lighting profiles to the device, only the pre-set ones which is a bit annoying because if you want a custom one to be present then you need to have synapse running all the time.

Ducky - One2 TKL

Price: £105.98 Link: Novatech Layout: ISO / UK Size: Tenkeyless (TKL) Switches: Cherry MX Brown Angle: Adjustable Connectivity: Wired (USB-C) HotSwappable: No RGB: No Software: n/a Keycaps: PBT DoubleShot
Value: 7/10 Typing: 9/10 Sound: 9/10 Angle: 7/10 Functionality: 5/10 Customisability: 6/10 RGB: n/a Software: n/a
Overall: 7/10
Summary: High quality, solid board with no bells and whistles. Perfect for a standard office setup.
Notes: This is a rather nice looking keyboard, I went for the tuxedo version as that is the only one in stock. I would have really liked to have tried the SF but no stock anywhere.
It types very, very well. The height is slightly lower than the Razer - Blackwidow which makes it easier to type on.
The sound of the keys is great and cannot be faulted.
It feels like a well made board and the keycaps are a great quality.
It doesn't offer anything in the way of RGB and is quite a standard board. It does have macro functionality though which can be setup from the board directly.
It has a kind of retro, industrial feel to it which I am not entirely sure about.
I think if you are after a TKL with no bells and whistles, but high a quality product with a decent typing experience then this is probably the one to go for.
I struggle to chose the better board between this and the Razer Blackwidow as I feel they both serve fairly different purposes/markets. I think if you are more of a typist and do some casual gaming then it's probably best to go for the ducky. Whereas if you're more of a gamer and want RGB etc and are not too fussed about a higher typing height then the Blackwidow is the one.
Using this Ducky has now made me want to try out the SF version!

Durgod - Taurus K320

Price: £109.99 Link: Amazon Layout: ISO / UK Size: Tenkeyless (TKL) Switches: Cherry MX Brown Angle: Adjustable Connectivity: Wired (USB-C) HotSwappable: No RGB: No Software: n/a Keycaps: PBT DoubleShot
Value: 6/10 Typing: 8/10 Sound: 8/10 Angle: 7/10 Functionality: 5/10 Customisability: 6/10 RGB: n/a Software: n/a
Overall: 6/10
Summary: Good TKL, fairly plain and has branding on front. Very similar to the Ducky, so I would go for the Ducky equivalent.
Notes: This is a very comparable board to the Ducky One2 TKL. They feel very similar. Personally, I think deciding between these two comes mainly down to price and how it looks.
The Ducky is slightly cheaper and has it's branding hidden at the back, whereas this Durgod has the "Durgod" logo branded on the front of the board.
Apart from the above they are very similar and like the Ducky, it is probably not worth comparing this to the Blackwidow as that is very much gamer focused.

Vortex - 75 Tab

Price: £134.99 Link: Overclockers Layout: ISO / UK Size: 75% / 83 Keys Switches: Cherry MX Black Angle: Fixed Connectivity: Wired (USB-C) / Bluetooth HotSwappable: No RGB: No Software: n/a Keycaps: PBT Dye Sub
Value: 9/10 Typing: 9/10 Sound: 10/10 Angle: 9/10 Functionality: 7/10 Customisability: 7/10 RGB: n/a Software: n/a
Overall: 9/10
Summary: Fantastic keyboard, great quality. No bells and whistles but looks great, feels great and is ultimately the one I am going to keep, once I work out what switches suit me best.
Notes: This is the board I was really looking forward to reviewing. Soon as I opened it I knew it was probably going to be the one. I ordered it with black switches as I couldn't find a brown switch version.
The Cherry Black switches are quite a bit "tougher" to press than the Gateron Blacks which I had the Durgod Hades. I think that the Cherry Blacks are going to be just a bit too tough for my liking, so I am going to order the Vortex Tab 75 Blue and Red switch versions and compare them.
The keycaps feel amazing. It feels fantastic to type on and sounds great too. I also think that it looks the best and the 75% layout will not take much time to get used to as all that is missing is the numpad.
It offers Bluetooth connectivity too and is battery powered so is the same to the keyboard I am used to. Only downside to this one was the resistance strength of the switches so further evaluation required.
submitted by PoisonedGoat to MechanicalKeyboardsUK [link] [comments]

Hot-swappable keyboards thread

Just as I tried to post this for like the 10th time, I found out there was already a thread that had comprised a list of hot-swap keyboards. I guess the time spent doing this was in vain ¯\_(ツ)_/¯ oh well
Like a week ago, I was in the market for a hotswap mechanical keyboard, and I was just overwhelmed by the amount of options there were. There also weren’t many lists/threads on what options existed, so I decided to do the research and find a board that I like (Hotswap + cherry mx silent reds + backlit of any kind so it would be semi visible in the dark – AFAIK cherry doesn’t make clear case silent red switches so that isn’t possible)
This list is very much a work in progress (WIP) thread. I probably missed a whole ton of keyboards so please be kind and point that out in the comments, I will try to add them ASAP. Same goes if a keyboard has been known to be faulty.
This list contains keyboards that have hot-swap sockets:
Basically the entire Keychron lineup ( K2 (Hot-Swappable) / K3 / K4 / K6 / K8 / K12 (To be released) / C1 / C2 ) (check the keyboard’s description before buying to be certain)
Drop ALT / Drop CTRL / Drop SHIFT
Logitech G Pro X
GMMK (100%, TKL & 60% available)
A hole lot of Epomaker’s lineup ( GK61/GK61X/GK61XS GK64 / GK68; SK61/SK61S/SK64 SK68/SK68S/SK71; AK61/AK61S; GK73XS; EP84; GK96; Ajazz K620T )
I presume these are clones of the PCB board?: HK gaming/GEEK GK61s (Banggood link) (Optical & Mechanical) (also named Geek GK6?); HK gaming GK61 (Optical only); MonkeyKing GK61; Dye Fetish GK61 (GK60?); SmartMonkey iGK61; Geek GK64; IGK64; Mizar MZ60 Luna
GK61x Case Plate PCB
IGK64 PCB
The differences between the Various Epomaker SK/GK 61/64 keyboards can be found here (Also a hot-swap + Bluetooth buying guide besides that) Credits to: thanks u/FrozenSkeptic
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KONO STORE stuff
HEXGEARS GK707 / HEXGEARS GK705 / HEXGEARS GEMINI DAWN / HEXGEARS GEMINI DUSK /HEXGEARS IMPULSE / Hexgears GK12
RE:Type
K-Type
Heavy Shell Barix
Kira Stealth
Input Club Kira
Z70 Pro
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Kemove store stuff
KEMOVE SHADOW (Amazon link) / KEMOVE SNOWFOX/ KEMOVE Dolch / KEMOVE Sakura
DIERYA DK61 (Amazon link)
DIERYA DK61 Pro (Amazon link)
DIERYA DK66
The English on Kemove's DIERYA product pages is interesting to say the least; Amazon reviews are also hit or miss, proceed with caution example
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Iqunix Store
IQUNIX 80 series
IQUNIX F60 Series
IQUNIX S87/S108
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Random
Redragon Draconic K530
WOMIER K66 V2 Drop link
WOMIER K66 Amazon link
WOMIER K66 Banggood link ( AFAIK the Banggood link has been rebranded to GamaKAy for some reason)
WOMIER K66/K87 ( some shady site, careful) K87 Amazon link
Abkoncore K595 Official site? / Abkoncore K595 Amazon link (reviews say it is hot swappable; check before buying to be 100% certain )
CIY Team Wolf/ZhuQue
CIY Team Wolf 104
Dygma Raise
Tokyo60 Tokyo60 official page
Ergodox ez
YUNZII KC84
Velocifire M2 TKL61WS
Astra V2
Monstargear Alu XO v3
Falcon Elite Hotswap TKL
Blackhawk Hotswappable TKL
kailh&FL ESPORTS FL CMMK
TECWARE B68
Keydous NJ68
Melgeek Mojo60
Alpaca Hot Dox

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OUTEMU Stuff (more on this at the end of the post, make sure to read it)
TECWARE PHANTOM (OUTEMU)
Keyhome KH61
Redragon K556 Amazon link
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Switches that are neither MX nor Outemu compatible
Wooting One (Flaretech Switches)
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DIY keebs
Novelkeys (Only Case + backplate + PCB)
makerdiary.com PCB and Controllers
M60 PCB
HS60 (PCB)
KBDfans (Cases + plates + PCB + Prebuilt + DIY)
DZ60 PCB
DZ60RGB ANSI v2 (case + plate + pcb)
Tofu60 (case + plate)
KPRepublic (Cases + plates + PCB + Prebuilt + DIY)
XD75RE PCB
BM60 GH60 everything but keycaps
Keycool KC87
Keycool 84
XD87
KC84
MKB87 PCB+Plate+Plate Mounted Stabilizer+Black case+Cable
YC66 Case + Plate + PCB
Monstergear site
Acrylic XO DIY KIT
NINJA71 Arc XD Case Plate PCB
1up (Cases + plates + PCB + Prebuilt + DIY) (HSE PCB has been frequently noted as being good for the price)
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Random
SK108 PCB+Plate+Plate Mounted Stabilizer+Black case+Cable
Split 66 Case Plate PCB
IDOBAO ID80 Case+Plate+PCB
IDOBAO ID87
GH60 PCB
Instant60 (PCB only)
Planck and Preonic PCB

Massive MechanicalKeyboards buying guide
Another list of hotswap keebs; Credits: again thanks u/FrozenSkeptic

Looking for a mechanical keyboard might be a bit confusing, this text should clear things up I hope Credits: u/Alec_FC & u/Lextube
“3-Pin switches are your standard switch, they rely mainly on clipping into the keyboard's plate for stability
5-Pin switches are designed for builds that will forgo the plate and thus include extra pins to compensate for the lost stability by securing it tightly to the PCB.
You can use 5-Pin switches with a plate of course, but the extra stability is redundant.”
Comparison between the two
“There are two types of hot swap available on the market, and one type should be well avoided. The one to avoid is the "Outemu hot swap". This is something you may find on some cheap Chinese pre-made keyboards. They brag about being "hot swap compatible", but the truth is they are only hot swappable with other Outemu brand switches and nothing else, and they aren't very durable to take switches in and out many times.
However on the custom side of things you will find many PCBs these days with "Kailh Hotswap". These are compatible with any MX style switch, and are a lot more substantial and durable. This type can be spotted by the black plastic pieces on the underside of the PCB.
I don't know what these "cheap ones" are that people are describing, but maybe they were referring to the Outemu hot swap types mentioned above. Personally I've tried many different keyboards that had Kailh Hot Swap capabilities and they were all fantastic and easy to use.
Some hotswap sockets are 3-pin and some are 5-pin. 3-pin switches will work in either socket type. 5-pin switches can work with 3-pin sockets, but you will need to clip 2 of the pins so they can fit. 5-pins improves the stability of installed switches by securing the switch to the PCB, as well as the socket. For these reasons, 5-pin hotswap PCBs are preferred!”
submitted by nagas3000 to MechanicalKeyboards [link] [comments]

[Lets Build] Things found on an abandoned industrial Space Station

!complete
I know it's a little specific but I've always bemoaned the lack of sci-fi / sci-fantasy stuff around here so I figured I'd start with something that would be immediately useful for my Starfinder campaign. My party are getting ready to explore the bottom floors of a decommissioned industrial space station. What strangeness will they encounter?
Imagine an old mining/manufacturing space station, long abandoned and in a slowly decaying orbit around an unimportant outer rim star. In its prime maybe this place was a hub of mining and industry, pulling raw resources out of a local asteroid belt and converting them to purified, usable materials. It's been decades, maybe even centuries since this place was crewed and operational. Now it's just hideout for local space pirates and criminal syndicates... at least in the few still usable top floors. The bottom, far deeper floors however have become the lair of all manner of strangeness... nameless aliens, undead miners, and decommissioned industrial robots. Like any good dungeon, over the years this a station has been played host numerous occupants, each using this place for their own clandestine purposes. What strange going-ons have occured in this forgotten corner of the galaxy? Find out below!
Edit: Here is a link (provided by [u/World_of_Ideas]) to another similar yet different list that might be useful to anyone using an abandoned space station or space ship in their games: Things salvaged from a spaceship or spacestation

  1. Broken Down Waste Recycling Center - A large room filled with silos of sorted waste (rusty metal scraps, long dried organic materials [food and... other stuff], the remnants of cracked asteroids, etc), industrial machinery (shredders, sorters, magnetizers, atomizers, etc), and conveyor belts to transport the waste. The sole working piece of machinery still is a large bridge crane suspended from the ceiling. If the party spends time digging around, they might find a seriously damaged robot (which looks like one of the local races in this sector of space) in one of the trash heaps. The robot is missing most of its limbs, but with a little love might be brought back online to serve the party. [u/solamon77]
  2. Huge cargo elevator - This elevator has seen some better days. It can take the party deeper by a couple floors easily, but struggles to go back up. Runs a serious risk of breaking down and plunging into the depths if not repaired first. In the elevator is a large shipping container filled with rusted industrial parts. [u/solamon77]
  3. Illegal drug lab- Local space-pirates set up an illegal drug Glowdust factory here. It seems abandoned (or maybe not?). The party can gather up the remaining drugs and sell them for considerable profit or just have a couple really great party nights! Searching the lab could result in accidental exposure to the incredible psychedelic effects of Glowdust if the party isn't careful enough. Maybe there is an undead still wandering around down here, left over from when the lab went boom. He's been twisted by the long term exposure to the Glowdust and his bite cause the recipient to immediately trip balls! [u/solamon77]
  4. A strange rhythmic tapping - Every so often the party hears a strange rhythmic tapping echoing off the exposed network of pipes running through the station. It's far too regular and far too intricate to be random. What's causing it? [u/solamon77]
  5. A large fungus filled culvert - A huge culvert runs through the wall here. The culvert once piped radioactive industrial waste and is still minorly radioactive to this day. Inside grows a bunch of huge bushy fungus that might have to be cleared to pass through. The fungus glows and hisses when disturbed and might alert a local creature. [u/solamon77]
  6. Solar (or Void) Dragon's Lair - An old mother wyrm has taken up residence here to hatch her egg. She is large and glows faintly from collected sunlight. She likes how close to the sun this station has gotten and has tore off a wall to let in more light. The wyrm isn't necessarily aggressive, but she is quite hungry. Maybe the party can help... one way or another! Or perhaps if the DM wants, it's an evil Void Dragon who is spoiling for a fight. [u/solamon77]
  7. Assembly Ooze making toy dolls - The party starts coming across counterfeit dolls laying about. As they proceed further, they grow more numerous. The dolls were of a model that was quite popular a couple decades ago, but has now fallen into obscurity. Eventually the dolls are so numerous that they make movement difficult without first clearing them out. In the center of the dolls is a still functioning Assembly Ooze (a nanobot ooze that atomizes raw materials before converting and reassembling them back into a pre-programmed shape) set up long ago to counterfeit these once popular toys. The Ooze was never told to stop and has been making these dolls for decades now. Perhaps it turned on a attacked the would be counterfeiters and converted them into dolls and now it wants to do the same to the party! [u/solamon77]
  8. A large open shaft - The shaft prevents the party from moving forward. A maze of rusty old pipes provides a precarious bridge for which to cross the shaft. The pipes are barely big enough to cross by putting one foot directly in front of the other. A flammable gas wafts up from below preventing the party from using any jet packs or guns. [u/solamon77]
  9. A functioning cryo pod - A still functioning cryopod has someone (something) still asleep in it. [u/disturbednadir]
  10. The homicidal AI - The main AI that controls the facility has gone homicidal, which is why it was turned off, but when activated it starts using the security bots and turrets on the PC'S, and the best part is that the AI is programmed to always be happy and chipper. Sorta like the Heart of Gold from HHGTG, or Yes Man from Fallout new vegas. Due to the homicidal AI, they need to activate the backup AI, F.A.T.H.E.R (Facility Administrator for Total Human Emergency Response). [u/disturbednadir]
  11. Ruptured cooling tanks - The cooling tank for one of the reactors has flooded a couple of levels, so it's time to swim, like from Aliens. [u/disturbednadir]
  12. Weird gravity - The whole facility spins, using centripetal force for artificial gravity, so if they have to go to the core, they're going to have to deal with weird gravity issues. [u/disturbednadir]
  13. Conveyor Belt Ride - To get from one part of the place to another, they will have to activate processing machinery and ride the conveyor belt and have a fight sorta like the factory fight from Phantom Menace. [u/disturbednadir]
  14. Emergency Space Walk - To reach a destination, they have to go on an emergency space walk. [u/disturbednadir]
  15. A perfectly preserved corned beef sandwich - As the party gets to the front of the station, they see an air-tight bag with a squashed corned beef sandwich. This will probably be next to two astronaut skeletons. [u/Turtle-Still-Turtle]
  16. A control room with a still-functioning AI - though it can only play music. It's basically a jukebox that can tell you that your music taste is bad. [u/Turtle-Still-Turtle]
  17. A large broken airlock door - the doorway leads to the airlock, but it wont work, because one door needs to be closed for the other to open. [u/Turtle-Still-Turtle]
  18. A vandalized control room - All the screens have been coloured over with black permanent marker and the F key removed from the keyboard. A cup of mouldy zero-g coffee rotates aimlessly off to the left of the room. [u/EarthbinderUK]
  19. Sexy Time Observation Room - An observation room showing the station exterior and processing entrance. It’s filled with padded blankets and vision and smells faintly of sweat and sex. [u/EarthbinderUK]
  20. A hidey hole - a small sleeping bag and heater (now broken due to element decay) fill the floor space but some ingenious soul has use the wiring looms as bookshelves there’s more than one hundred physical hard copy books here. Some could be valuable. [u/EarthbinderUK]
  21. Failed water reclamation facility - A water reclamation facility linked to all the waste processing units on this floor. The filter died a long time ago and the stench is quite amazing as the door seal is opened. [u/EarthbinderUK]
  22. Storage warehouse - A maze of stackable crates bearing the logo of the (company, station). There is an automated hoist system built into the ceiling. Most of the crates are empty. However if anyone checks the manifest computer, they might find a few interesting things (raw ore ready for processing, station repair materials, medical supplies, a robot. On a better than average computer check they might find an entry after the station was decommissioned. The mystery crates are (pirates stash, smugglers stash) [u/World_of_Ideas]
  23. A medical station - The medical supplies have mostly been looted. However there is an auto-doc station that seems to be functional if anyone can find a way to power it. If anyone checks the med bay computer logs, they can get data on company employees and they may be a few unnamed entries dated after the station was decommissioned. [u/World_of_Ideas]
  24. An anti-grav push cart - The cart itself ran out of power long ago. It's piled with cylinders containing core samples. [u/World_of_Ideas]
  25. The main refinery - The room is filled with giant machines that crush the raw ore, separate the desired material(s) from the waste, and transfer the various materials to collection bins where they will be purified or melted into ingots. [u/World_of_Ideas]
  26. The cafeteria - To your surprise both the kitchen and dining area are spotless. It seems that there are 2 functional robots in this area, a cleaning robot and an auto-chef. Both the robots have been programed to remain in the cafeteria and will resist being removed from the area. The chef bot can create a variety of interesting meals if provided the ingredients. The pantry and freezer are currently empty. [u/World_of_Ideas]
  27. Crew Quarters - Tiny bedrooms, with a folding bed and work area and a connecting bathroom. Most of the rooms have been cleaned out. A thorough search of the rooms might reveal (odd bits of clothing, a few personal effects, blankets, a few bits of contraband, a data pad). [u/World_of_Ideas]
  28. The Pirates Trap - A room appears to contain several crates with logos from (different companies, cargo ships). The crates are empty or contain useless junk. A very high perception check will reveal an infrared sensor on the door that is not part of the original room. When anyone enters the room, there will be a delay and then all the doors will shut and lock. Then knockout gas will be pumped into the room via the air vents. If the pirates are still on the station the unconscious PCs will be searched, disarmed, and put in a cell in the security rooms for questioning. Pirates will want to know who else is here and where the PCs ship is. If the pirates are no longer in the facility, the PCs will wake up in the locked room and the station will broadcast a signal to the pirates about intruders. (Note: Trap doesn't have to be pirates; body harvesters, hostile faction listening post, infamous criminal on the run, mad scientist, pirates, rebels, slavers, smugglers). [u/World_of_Ideas]
  29. Rupturing Pipes - Without warning, the maze of pipes running along every surface begin to rattle and shake as pressure builds up inside. They creating an awful clanging sound as they clang against the dirty walls. Suddenly 1d6 of the pipes bursts open, potentially spilling their contents upon the party. (Roll a 3d6. The higher the number the more dangerous the contents of the pipes) [u/solamon77]
  30. Meteor Strike - A meteor comes plunging through the wall potentially hitting a character and opening a large fissure in the hallway. Air rushes out the opening potentially sucking characters into open space. [u/solamon77]
  31. Trash Compactor - A perfectly cubic room filled to the ceiling with industrial trash. A perception check might reveal a partially obscured sign in a different language warning not to enter this area while the compactor is active. A path through the trash has been carved over the years by some unknown creature. When midway through the maze of trash, without warning the compactor fires to life. The party has to quickly navigate through the rapidly closing passageways of trash before getting crushed to death. [u/solamon77]
  32. Remains of another adventuring group - The corpses of a long dead adventuring group are found sticking out of a heap of solidified melted slag. Seeing as they are mostly covered in slag, there isn't much to salvage from them, but perhaps an arm sticks out of the slag still holding onto a weapon or a valuable item of some sort. The arm maintains a deathgrip on the item and has to be broken out of the hand to be retrieved. A quick look around reveals a large burst pipe close to the ceiling as the culprit for the parties death. The pipe is now empty aside from melted slag buildup sticking to its insides and could provide a way forward for the PCs. They will have to squeeze their way through. [u/solamon77]
  33. The Elephant's Foot - A highly radioactive heap of corium piled along the walls of this hallway. The corium spilled from a reactor core meltdown some floors above and has spilled through melted holes in the ceiling. The intense radiation seemed to create strange pulsating multi-color will o' wisp like anomalies. They float in the hallways like pollen on a breeze. Are they radiation fey? Are they the spirits of long dead workers? Are they something different entirely? [u/solamon77]
  34. Hull Plates - A collection of meter thick metal slabs of various shapes. A few are held up by cranes and could be dropped for a devastating trap. [u/someone_back_1n_time]
  35. The Monorail - A still functioning monorail system for transporting workers to different parts of the facility or different facilities. PCs will have to figure out how to operate the stations airlock doors to allow the train to leave the station(s). Also care must be taken as to which train they choose as some of the tracks have collapsed. [u/World_of_Ideas]
  36. The Shuttlecraft - A small 6 person shuttlecraft rest on one of the rooftop landing pads. The shuttle was meant as a means to transport people and supplies between the facility and ships in orbit. It will require minor repairs and refueling to get it functional again [u/World_of_Ideas]
  37. The Hanger - A large hangar bay, large enough to hold 2 or 3 medium sized spaceships. The facility has the equipment needed to load and unload cargo, make repairs, and refuel ships. Most of the fuel tanks are empty. There may be a ship already docked here, if so they are: black ops team sent to erase the evidence of "x" / company sent to retrieve "x" / infamous criminal / looters / mad scientist / pirates / rebels / salvage company / ship that had to make emergency repairs or needed refueling / smugglers. [u/World_of_Ideas]
  38. The Crash Site - One of the shuttlecraft suffered a catastrophic malfunction and crashed into the facility. The section is sealed off by airlocks as it is now a vacuum or contains hazardous atmosphere. The shuttle itself will never fly again. However, it may be salvaged for useful parts or fuel. [u/World_of_Ideas]
  39. The Crash Site (2)- One of the shuttlecraft crashed into the facility. All the airlocks are sealed around the damage section. What at first appears to have been a horrible accident, turns out to have been a deliberate act. Underneath the wreckage are the remains of: an alien robot / a war bot / some sort of creature. If the black box is retrieved, it reveals that this was a desperate attempt to kill the thing, that tore through the rest of the facility. Damage to the facility and signs of firefights seem to support this. [u/World_of_Ideas]
  40. The Barricade - PCs come across a barricaded door, that is partially bent inwards. Someone literally welded the door shut and then welded anything metal they could find to reinforce the door. [u/World_of_Ideas]
  41. The Firefight - Your not sure what when down here, but someone got in a firefight. One side of the room is completely covered with (bullet holes, blaster marks). It seems that whoever was shooting was also retreating as the damage continues down one of the long corridors connected to the room. [u/World_of_Ideas]
  42. The Firefight (2) - The room is completely shot to hell. Two opposing walls and anything that might have been used as cover in the room is completely covered with (bullet holes, blaster marks). If conventional firearms were used, the floor is also covered in spent shells. [u/World_of_Ideas]
  43. The Hydroponics Bay - Formerly a large garden meant to offset the food cost of running the facility. Most of the plants are long dead from lack of water or light. However, one corner of the bay still seems functional. All the plants there seem healthy and alive. A successful (science, botany, medicine) check will reveal that about 1/3rd of the plants are illegal drug plants from various planets. The other plants seem to be actual food plants. [u/World_of_Ideas]
  44. Deadly Communications - At first glance the main communications array appears to be broken as it's pointing down towards the facility. Upon further inspection, it looks like someone manually pointed it at a specific section of the facility. When the PCs discover the main communications room, the discover that the system has been tuned to a specific frequency and turned up to maximum, until the system burned out. If the targeted part of the facility is investigated, they discover a horrific scene. Multiple creatures have been exploded and cooked as if being locked in a microwave set on high. [u/World_of_Ideas]
  45. Scary Spare Parts Storage - This low-ceilinged chamber is filled with all manner of disused humanoid robotic parts: heads, arms, legs, hands, tank treads, pincers, torsos, etc. They hand, covered in dust, off of a hundred metal hooks and chains suspended from the ceiling. The only light that functions in the room is a flashing red emergency light. With a successful Perception check, the party can notice strange unidentified lumps laying about the ground (the remains of other unfortunate visitors to this room). Inspecting too deep in the room causes the parts to come alive, grabbing the unfortunate adventurer, and trying to pull him deeper in the room. Eventually the parts try to rip the adventurer asunder. [u/solamon77]
  46. Floor Lines (Blue)- A painted blue line runs along the flooring through this wide industrial hallway. If followed the line leads the party through a branching series of maze-like hallways leading deeper and deeper into the station. Once they are good and lost, the Blue line eventually fades to the point where it can no longer be followed. If the party doubles back, they discover that they can no longer find where the Blue Line picks up again. Before long they hear chuckling and an impish voice echoing through the halls taunts the party, demanding some kind of payment to lead them back out again. [u/solamon77]
  47. Floor Lines (Red)- A painted red line runs along the flooring through this wide industrial hallway. If followed the line leads the party through a branching series of maze-like hallways leading deeper and deeper into the station. Eventually the line dead-ends into a large break room containing the desiccated corpses of dead factory workers. The corpses look chewed upon. Even with age, the smell of burnt tobacco clings to the yellowed walls and assaults the parties noses. An old CRT TV sits upon a perch near the ceiling and a bank of old vending machines containing all sorts of goods runs along the far wall (rotten food, cigarettes, condoms, a capsule spell machine, etc). If the party searches the room, they find a coat room containing a bunch of gift cards totaling a modest sum of money. Do the corpses come alive to protect their booty or do they just sit there enjoying their rest? Does the TV turn on scaring the party? What does it display?[u/solamon77]
  48. Floor Lines (Yellow)- A painted yellow line runs along the flooring through this wide industrial hallway. If followed the line leads the party through a branching series of maze-like hallways leading deeper and deeper into the station. Eventually the line leads to a collapsed hall preventing any further movement forward. [u/solamon77]
  49. Floor Lines (Green)- A painted green line runs along the flooring through this wide industrial hallway. If followed the line leads the party through a branching series of maze-like hallways leading deeper and deeper into the station. Eventually it becomes clear that the line is doubling back on itself at some point and the party is walking in circles. A voice echos out mocking the party for their foolishness. If the party closely inspects the trail, they can eventually figure out where the old line was erased and follow down that hallway. Eventually the green line picks up again. As they walk down the hallway, the voice becomes angrier and more threatening, promising all manner of woes if the party doesn't turn back. If they press on the green line dead-ends into a large closed metal door. Knocking down the door reveals a surveillance room filled with a bank of functioning CCTVs displaying parts of the preceding hallways and a microphone. The room seems to have been converted into living quarters for some smallish creature. The creature is missing, but it's obvious by the presence of burning cigarettes that it was here very recently. The party can loot the room to reveal a bunch of stolen treasures (and anything that was taken from them by the creature earlier [see #46 - Blue Floor Lines]), but it will no doubt piss off whoever lives here. [u/solamon77]
  50. Asteroid Cracking - A massive dome shaped room with without a floor and a scaffolding running along it's curved walls. Below is the vastness of open space. Along the top of the dome is a series of tracks upon which three giant industrial mining lasers are fixed. In the center of the room floats a huge perfectly spherical asteroid, rotating in zero-g. If the party follows the wires hanging from the mining lasers, they will see that they eventually run back to a small shielded control room on the other side of the massive chamber. The party will have to walk along the rickety scaffolding to reach the control room. From inside the control room, the party can control the mining lasers can crack the asteroid. What's inside? Precious metals easily converted to Credits? A sleeping elder creature? Nothing at all? [ u/solamon77]
51-60
61-70
71-80
81-90
91-100
submitted by solamon77 to d100 [link] [comments]

This Week in Power Metal Releases (01/31 - 02/06)

This Week in Power Metal Releases (01/31 - 02/06)
Power Metal:
Related Genres:
JacksonWarrior's Corgi and AtmoBlack pitstop:
Me perpetually tired all the time these days
What you may have missed last week...

Recommendations of the Week

Fazermint

Transatlantic is finally returning with a new album after a 7 year lull. This is a progressive rock supergroup, based on the keyboard-driven symphonic prog of Neal Morse, along with Roine Stolt's deft guitarwork. This is some very uplifting stuff, and all of their albums have been great so I don't expect this one to be any different.
Black Soul Horde is... interesting. It's a 2-song EP with acoustic versions of material from their 2020 album. Going in, I did really like their vibe in this song, and went and checked their 2020 album which was really good! If anything go check out that album, Land of Demise, first. Then you can see if these acoustic renditions add anything for you.

Omegakingauldron

Transatlantic has some excellent prog rock on hand here. For those that enjoy the softer side of Dream Theater or Ayreon will enjoy this. Does take a bit to truly get into the music itself, but it is worth the wait/journey. Easily recommended.
Mild recommendation for Black Soul Horde but I'll also recommend giving the previous album a listen first before this, unless you prefer acoustic versions of songs, then have at it.

JacksonWarrior

I liked the banana song by Warzaw but it's nothing too groundbreaking really. Hellcrash was fast and heavy and had many riffs, I'll probably check that album out but I'm not expecting it to be better than things like Butcher. Still, should be good.

Xileize

Transatlantic is some solid, upbeat prog, skip everything else.
submitted by JacksonWarrior to PowerMetal [link] [comments]

[GB] GMK Gregory LIVES

👁👄👁 he has arrived... 👁👄👁
Welcome to the GMK Gregory group buy! The wait is finally over, and we are producing this set! It has been 8 long months since our IC went up but we are finally ready to get this show on the road. We’re excited to bring this set to life and deliver Greg to all of his adoring fans around the world!
The set is running from December 10th - January 18th and is expected to ship in Q4 2021
Catch up on your GMK Gregory lore
Geekhack GB Thread
VENDORS AND PRICING:
Tx Keyboard (NA) Daily Clack (OCE) MyKeyboard (EU) Monokei (SEA) ZFrontier (CN) ZFrontier (Intl) Apex Keyboards (CAN) Swagkey (KR)
Base Kit $134.99 $182 AUD €135 $185 SGD ¥968 $160 *includes intl ship 175 CAD 150,000 KRW
Novelties $54.99 $74 AUD €54.99 $80 SGD ¥375 $60 85 CAD 62,000 KRW
Spacebars $34.99 $47 AUD €34.99 $50 SGD ¥236 $38.75 55 CAD 38,000 KRW
BoY $59.99 $81 AUD €61 $85 SGD ¥422 $66 95 CAD 67,000 KRW
KITS:
Compatible with most 60%, 65%, 75%, TKL, 96-key, 1800, CP, and full-size keyboards with support for ANSI, ISO, Tsangan/WKL, HHKB, F13, and more.
ALBUM OF RENDERS
ARTISAN COLLABS:
We are lucky to have teamed up with some very talented artisans for this keyset! Keep an eye on the following makers to be notified when they make their Greg-inspired caps available. Artisan sales will be run at the discretion of each individual maker.
We beg for greg 👁👄👁
GREG GANG
submitted by juxtapositionoforang to mechmarket [link] [comments]

Mouse additional buttons stopped working after update

Hi all,
I've been using Arch for some years now and never had a single issue.
I'm using Logitech G602 which has internal memory and I can program every key (via logitech's windows software) and from day 1 everything was working as it should.
Today I needed to update and reboot, and after that, all additional buttons stopped working.
Now I have only left, right, middle click, scroll, and back.
The rest of the buttons are not even recognized in xev.
This is the pacman log from the last update, but I don't see anything related to my issue.
Anyone know what might be causing the issue?
[2021-01-31T23:00:07+0200] [PACMAN] Running 'pacman -Syyu'
[2021-01-31T23:00:07+0200] [PACMAN] synchronizing package lists
[2021-01-31T23:00:09+0200] [PACMAN] starting full system upgrade
[2021-01-31T23:02:13+0200] [ALPM] running '60-mkinitcpio-remove.hook'...
[2021-01-31T23:02:13+0200] [ALPM] running '71-dkms-remove.hook'...
[2021-01-31T23:02:13+0200] [ALPM-SCRIPTLET] ==> dkms remove --no-depmod -m nvidia -v 460.39 -k 5.4.92-1-lts
[2021-01-31T23:02:13+0200] [ALPM-SCRIPTLET] rmdir: failed to remove '': No such file or directory
[2021-01-31T23:02:13+0200] [ALPM-SCRIPTLET] rmdir: failed to remove '': No such file or directory
[2021-01-31T23:02:14+0200] [ALPM-SCRIPTLET] rmdir: failed to remove '': No such file or directory
[2021-01-31T23:02:14+0200] [ALPM-SCRIPTLET] ==> dkms remove --no-depmod -m nvidia -v 460.39 -k 5.10.10-arch1-1
[2021-01-31T23:02:14+0200] [ALPM-SCRIPTLET] rmdir: failed to remove '': No such file or directory
[2021-01-31T23:02:14+0200] [ALPM-SCRIPTLET] rmdir: failed to remove '': No such file or directory
[2021-01-31T23:02:14+0200] [ALPM-SCRIPTLET] rmdir: failed to remove '': No such file or directory
[2021-01-31T23:02:14+0200] [ALPM-SCRIPTLET] ==> depmod 5.4.92-1-lts
[2021-01-31T23:02:22+0200] [ALPM-SCRIPTLET] ==> depmod 5.10.10-arch1-1
[2021-01-31T23:02:29+0200] [ALPM] transaction started
[2021-01-31T23:02:29+0200] [ALPM] upgraded e2fsprogs (1.45.6-3 -> 1.45.7-1)
[2021-01-31T23:02:29+0200] [ALPM] upgraded libgcrypt (1.9.0-2 -> 1.9.1-1)
[2021-01-31T23:02:29+0200] [ALPM] upgraded wayland (1.18.0-2 -> 1.19.0-1)
[2021-01-31T23:02:29+0200] [ALPM] upgraded mesa (20.3.3-1 -> 20.3.4-1)
[2021-01-31T23:02:29+0200] [ALPM] upgraded libwacom (1.7-1 -> 1.8-1)
[2021-01-31T23:02:29+0200] [ALPM] upgraded fluidsynth (2.1.6-1 -> 2.1.7-1)
[2021-01-31T23:02:29+0200] [ALPM] upgraded gd (2.3.0-1 -> 2.3.1-1)
[2021-01-31T23:02:29+0200] [ALPM] upgraded geoip-database (20201222-1 -> 20210126-1)
[2021-01-31T23:02:29+0200] [ALPM] upgraded librsvg (2:2.50.2-1 -> 2:2.50.3-1)
[2021-01-31T23:02:29+0200] [ALPM] upgraded graphviz (2.44.1-6 -> 2.46.0-1)
[2021-01-31T23:02:29+0200] [ALPM] upgraded hunspell-en_US (2019.10.06-1 -> 2020.12.07-1)
[2021-01-31T23:02:30+0200] [ALPM] upgraded imagemagick (7.0.10.60-1 -> 7.0.10.61-1)
[2021-01-31T23:02:30+0200] [ALPM] upgraded jre-openjdk-headless (15.0.1.u9-1 -> 15.0.2.u7-1)
[2021-01-31T23:02:30+0200] [ALPM] upgraded jre-openjdk (15.0.1.u9-1 -> 15.0.2.u7-1)
[2021-01-31T23:02:30+0200] [ALPM] upgraded jdk-openjdk (15.0.1.u9-1 -> 15.0.2.u7-1)
[2021-01-31T23:02:30+0200] [ALPM] upgraded lib32-e2fsprogs (1.45.6-1 -> 1.45.7-1)
[2021-01-31T23:02:30+0200] [ALPM] upgraded lib32-nettle (3.6-1 -> 3.7-1)
[2021-01-31T23:02:30+0200] [ALPM] upgraded lib32-gtk2 (2.24.32-2 -> 2.24.33-1)
[2021-01-31T23:02:30+0200] [ALPM] upgraded lib32-libgpg-error (1.39-1 -> 1.41-1)
[2021-01-31T23:02:30+0200] [ALPM] upgraded lib32-libgcrypt (1.8.7-1 -> 1.9.1-1)
[2021-01-31T23:02:30+0200] [ALPM] upgraded lib32-mesa (20.3.3-1 -> 20.3.4-1)
[2021-01-31T23:02:30+0200] [ALPM] upgraded lib32-pam (1.4.0-1 -> 1.5.1-1)
[2021-01-31T23:02:30+0200] [ALPM] upgraded libshout (1:2.4.4-1 -> 1:2.4.5-1)
[2021-01-31T23:02:30+0200] [ALPM] upgraded libva-mesa-driver (20.3.3-1 -> 20.3.4-1)
[2021-01-31T23:02:30+0200] [ALPM] upgraded libxnvctrl (460.32.03-1 -> 460.39-1)
[2021-01-31T23:02:31+0200] [ALPM] upgraded linux (5.10.10.arch1-1 -> 5.10.11.arch1-1)
[2021-01-31T23:02:34+0200] [ALPM] upgraded linux-headers (5.10.10.arch1-1 -> 5.10.11.arch1-1)
[2021-01-31T23:02:35+0200] [ALPM] upgraded linux-lts (5.4.92-1 -> 5.4.94-1)
[2021-01-31T23:02:37+0200] [ALPM] upgraded linux-lts-headers (5.4.92-1 -> 5.4.94-1)
[2021-01-31T23:02:37+0200] [ALPM] upgraded nvidia (460.39-1 -> 460.39-2)
[2021-01-31T23:02:37+0200] [ALPM] upgraded nvidia-lts (1:460.39-1 -> 1:460.39-4)
[2021-01-31T23:02:37+0200] [ALPM] upgraded nvidia-settings (460.32.03-1 -> 460.39-1)
[2021-01-31T23:02:37+0200] [ALPM] upgraded parted (3.3-2 -> 3.4-1)
[2021-01-31T23:02:37+0200] [ALPM] upgraded perl-uri (5.06-1 -> 5.07-1)
[2021-01-31T23:02:37+0200] [ALPM] upgraded procps-ng (3.3.16-2 -> 3.3.16-3)
[2021-01-31T23:02:37+0200] [ALPM] upgraded smbclient (4.13.3-2 -> 4.13.4-1)
[2021-01-31T23:02:38+0200] [ALPM] upgraded samba (4.13.3-2 -> 4.13.4-1)
[2021-01-31T23:02:38+0200] [ALPM] upgraded wavpack (5.3.0-2 -> 5.4.0-1)
[2021-01-31T23:02:38+0200] [ALPM] upgraded wine (6.0-1 -> 6.1-1)
[2021-01-31T23:02:39+0200] [ALPM] upgraded wireshark-cli (3.4.2-1 -> 3.4.3-2)
[2021-01-31T23:02:39+0200] [ALPM] upgraded wireshark-qt (3.4.2-1 -> 3.4.3-2)
[2021-01-31T23:02:39+0200] [ALPM] upgraded zbar (0.23.1-5 -> 0.23.1-6)
[2021-01-31T23:02:39+0200] [ALPM] transaction completed
[2021-01-31T23:02:40+0200] [ALPM] running '20-systemd-sysusers.hook'...
[2021-01-31T23:02:40+0200] [ALPM] running '30-systemd-binfmt.hook'...
[2021-01-31T23:02:40+0200] [ALPM] running '30-systemd-daemon-reload.hook'...
[2021-01-31T23:02:40+0200] [ALPM] running '30-systemd-hwdb.hook'...
[2021-01-31T23:02:40+0200] [ALPM] running '30-systemd-tmpfiles.hook'...
[2021-01-31T23:02:40+0200] [ALPM] running '30-systemd-udev-reload.hook'...
[2021-01-31T23:02:40+0200] [ALPM] running '30-systemd-update.hook'...
[2021-01-31T23:02:40+0200] [ALPM] running '60-depmod.hook'...
[2021-01-31T23:02:54+0200] [ALPM] running '70-dkms-install.hook'...
[2021-01-31T23:02:54+0200] [ALPM-SCRIPTLET] ==> dkms install --no-depmod -m nvidia -v 460.39 -k 5.10.11-arch1-1
[2021-01-31T23:03:57+0200] [ALPM-SCRIPTLET]
[2021-01-31T23:03:57+0200] [ALPM-SCRIPTLET] Good news! Module version 460.39 for nvidia.ko.xz
[2021-01-31T23:03:57+0200] [ALPM-SCRIPTLET] exactly matches what is already found in kernel 5.10.11-arch1-1.
[2021-01-31T23:03:57+0200] [ALPM-SCRIPTLET] DKMS will not replace this module.
[2021-01-31T23:03:57+0200] [ALPM-SCRIPTLET] You may override by specifying --force.
[2021-01-31T23:03:57+0200] [ALPM-SCRIPTLET]
[2021-01-31T23:03:57+0200] [ALPM-SCRIPTLET] Good news! Module version 460.39 for nvidia-modeset.ko.xz
[2021-01-31T23:03:57+0200] [ALPM-SCRIPTLET] exactly matches what is already found in kernel 5.10.11-arch1-1.
[2021-01-31T23:03:57+0200] [ALPM-SCRIPTLET] DKMS will not replace this module.
[2021-01-31T23:03:57+0200] [ALPM-SCRIPTLET] You may override by specifying --force.
[2021-01-31T23:03:58+0200] [ALPM-SCRIPTLET]
[2021-01-31T23:03:58+0200] [ALPM-SCRIPTLET] Good news! Module version 460.39 for nvidia-drm.ko.xz
[2021-01-31T23:03:58+0200] [ALPM-SCRIPTLET] exactly matches what is already found in kernel 5.10.11-arch1-1.
[2021-01-31T23:03:58+0200] [ALPM-SCRIPTLET] DKMS will not replace this module.
[2021-01-31T23:03:58+0200] [ALPM-SCRIPTLET] You may override by specifying --force.
[2021-01-31T23:03:58+0200] [ALPM-SCRIPTLET] ==> dkms install --no-depmod -m nvidia -v 460.39 -k 5.4.94-1-lts
[2021-01-31T23:04:53+0200] [ALPM-SCRIPTLET]
[2021-01-31T23:04:53+0200] [ALPM-SCRIPTLET] Good news! Module version 460.39 for nvidia.ko.xz
[2021-01-31T23:04:53+0200] [ALPM-SCRIPTLET] exactly matches what is already found in kernel 5.4.94-1-lts.
[2021-01-31T23:04:53+0200] [ALPM-SCRIPTLET] DKMS will not replace this module.
[2021-01-31T23:04:53+0200] [ALPM-SCRIPTLET] You may override by specifying --force.
[2021-01-31T23:04:54+0200] [ALPM-SCRIPTLET]
[2021-01-31T23:04:54+0200] [ALPM-SCRIPTLET] Good news! Module version 460.39 for nvidia-modeset.ko.xz
[2021-01-31T23:04:54+0200] [ALPM-SCRIPTLET] exactly matches what is already found in kernel 5.4.94-1-lts.
[2021-01-31T23:04:54+0200] [ALPM-SCRIPTLET] DKMS will not replace this module.
[2021-01-31T23:04:54+0200] [ALPM-SCRIPTLET] You may override by specifying --force.
[2021-01-31T23:04:54+0200] [ALPM-SCRIPTLET]
[2021-01-31T23:04:54+0200] [ALPM-SCRIPTLET] Good news! Module version 460.39 for nvidia-drm.ko.xz
[2021-01-31T23:04:54+0200] [ALPM-SCRIPTLET] exactly matches what is already found in kernel 5.4.94-1-lts.
[2021-01-31T23:04:54+0200] [ALPM-SCRIPTLET] DKMS will not replace this module.
[2021-01-31T23:04:54+0200] [ALPM-SCRIPTLET] You may override by specifying --force.
[2021-01-31T23:04:54+0200] [ALPM-SCRIPTLET] ==> depmod 5.10.11-arch1-1
[2021-01-31T23:05:00+0200] [ALPM-SCRIPTLET] ==> depmod 5.4.94-1-lts
[2021-01-31T23:05:07+0200] [ALPM] running '90-mkinitcpio-install.hook'...
[2021-01-31T23:05:07+0200] [ALPM-SCRIPTLET] ==> Building image from preset: /etc/mkinitcpio.d/linux.preset: 'default'
[2021-01-31T23:05:07+0200] [ALPM-SCRIPTLET] -> -k /boot/vmlinuz-linux -c /etc/mkinitcpio.conf -g /boot/initramfs-linux.img
[2021-01-31T23:05:07+0200] [ALPM-SCRIPTLET] ==> Starting build: 5.10.11-arch1-1
[2021-01-31T23:05:07+0200] [ALPM-SCRIPTLET] -> Running build hook: [base]
[2021-01-31T23:05:07+0200] [ALPM-SCRIPTLET] -> Running build hook: [udev]
[2021-01-31T23:05:07+0200] [ALPM-SCRIPTLET] -> Running build hook: [resume]
[2021-01-31T23:05:07+0200] [ALPM-SCRIPTLET] -> Running build hook: [autodetect]
[2021-01-31T23:05:07+0200] [ALPM-SCRIPTLET] -> Running build hook: [modconf]
[2021-01-31T23:05:07+0200] [ALPM-SCRIPTLET] -> Running build hook: [block]
[2021-01-31T23:05:08+0200] [ALPM-SCRIPTLET] ==> WARNING: Possibly missing firmware for module: xhci_pci
[2021-01-31T23:05:08+0200] [ALPM-SCRIPTLET] -> Running build hook: [resume]
[2021-01-31T23:05:08+0200] [ALPM-SCRIPTLET] -> Running build hook: [filesystems]
[2021-01-31T23:05:08+0200] [ALPM-SCRIPTLET] -> Running build hook: [keyboard]
[2021-01-31T23:05:09+0200] [ALPM-SCRIPTLET] -> Running build hook: [fsck]
[2021-01-31T23:05:09+0200] [ALPM-SCRIPTLET] ==> Generating module dependencies
[2021-01-31T23:05:09+0200] [ALPM-SCRIPTLET] ==> Creating gzip-compressed initcpio image: /boot/initramfs-linux.img
[2021-01-31T23:05:10+0200] [ALPM-SCRIPTLET] ==> Image generation successful
[2021-01-31T23:05:10+0200] [ALPM-SCRIPTLET] ==> Building image from preset: /etc/mkinitcpio.d/linux.preset: 'fallback'
[2021-01-31T23:05:10+0200] [ALPM-SCRIPTLET] -> -k /boot/vmlinuz-linux -c /etc/mkinitcpio.conf -g /boot/initramfs-linux-fallback.img -S autodetect
[2021-01-31T23:05:10+0200] [ALPM-SCRIPTLET] ==> Starting build: 5.10.11-arch1-1
[2021-01-31T23:05:10+0200] [ALPM-SCRIPTLET] -> Running build hook: [base]
[2021-01-31T23:05:10+0200] [ALPM-SCRIPTLET] -> Running build hook: [udev]
[2021-01-31T23:05:10+0200] [ALPM-SCRIPTLET] -> Running build hook: [resume]
[2021-01-31T23:05:10+0200] [ALPM-SCRIPTLET] -> Running build hook: [modconf]
[2021-01-31T23:05:10+0200] [ALPM-SCRIPTLET] -> Running build hook: [block]
[2021-01-31T23:05:10+0200] [ALPM-SCRIPTLET] ==> WARNING: Possibly missing firmware for module: aic94xx
[2021-01-31T23:05:11+0200] [ALPM-SCRIPTLET] ==> WARNING: Possibly missing firmware for module: wd719x
[2021-01-31T23:05:12+0200] [ALPM-SCRIPTLET] ==> WARNING: Possibly missing firmware for module: xhci_pci
[2021-01-31T23:05:13+0200] [ALPM-SCRIPTLET] -> Running build hook: [resume]
[2021-01-31T23:05:13+0200] [ALPM-SCRIPTLET] -> Running build hook: [filesystems]
[2021-01-31T23:05:14+0200] [ALPM-SCRIPTLET] -> Running build hook: [keyboard]
[2021-01-31T23:05:15+0200] [ALPM-SCRIPTLET] -> Running build hook: [fsck]
[2021-01-31T23:05:16+0200] [ALPM-SCRIPTLET] ==> Generating module dependencies
[2021-01-31T23:05:16+0200] [ALPM-SCRIPTLET] ==> Creating gzip-compressed initcpio image: /boot/initramfs-linux-fallback.img
[2021-01-31T23:05:20+0200] [ALPM-SCRIPTLET] ==> Image generation successful
[2021-01-31T23:05:20+0200] [ALPM-SCRIPTLET] ==> Building image from preset: /etc/mkinitcpio.d/linux-lts.preset: 'default'
[2021-01-31T23:05:20+0200] [ALPM-SCRIPTLET] -> -k /boot/vmlinuz-linux-lts -c /etc/mkinitcpio.conf -g /boot/initramfs-linux-lts.img
[2021-01-31T23:05:20+0200] [ALPM-SCRIPTLET] ==> Starting build: 5.4.94-1-lts
[2021-01-31T23:05:20+0200] [ALPM-SCRIPTLET] -> Running build hook: [base]
[2021-01-31T23:05:20+0200] [ALPM-SCRIPTLET] -> Running build hook: [udev]
[2021-01-31T23:05:21+0200] [ALPM-SCRIPTLET] -> Running build hook: [resume]
[2021-01-31T23:05:21+0200] [ALPM-SCRIPTLET] -> Running build hook: [autodetect]
[2021-01-31T23:05:21+0200] [ALPM-SCRIPTLET] -> Running build hook: [modconf]
[2021-01-31T23:05:21+0200] [ALPM-SCRIPTLET] -> Running build hook: [block]
[2021-01-31T23:05:22+0200] [ALPM-SCRIPTLET] -> Running build hook: [resume]
[2021-01-31T23:05:22+0200] [ALPM-SCRIPTLET] -> Running build hook: [filesystems]
[2021-01-31T23:05:22+0200] [ALPM-SCRIPTLET] -> Running build hook: [keyboard]
[2021-01-31T23:05:22+0200] [ALPM-SCRIPTLET] -> Running build hook: [fsck]
[2021-01-31T23:05:22+0200] [ALPM-SCRIPTLET] ==> Generating module dependencies
[2021-01-31T23:05:22+0200] [ALPM-SCRIPTLET] ==> Creating gzip-compressed initcpio image: /boot/initramfs-linux-lts.img
[2021-01-31T23:05:23+0200] [ALPM-SCRIPTLET] ==> Image generation successful
[2021-01-31T23:05:23+0200] [ALPM-SCRIPTLET] ==> Building image from preset: /etc/mkinitcpio.d/linux-lts.preset: 'fallback'
[2021-01-31T23:05:23+0200] [ALPM-SCRIPTLET] -> -k /boot/vmlinuz-linux-lts -c /etc/mkinitcpio.conf -g /boot/initramfs-linux-lts-fallback.img -S autodetect
[2021-01-31T23:05:23+0200] [ALPM-SCRIPTLET] ==> Starting build: 5.4.94-1-lts
[2021-01-31T23:05:23+0200] [ALPM-SCRIPTLET] -> Running build hook: [base]
[2021-01-31T23:05:23+0200] [ALPM-SCRIPTLET] -> Running build hook: [udev]
[2021-01-31T23:05:24+0200] [ALPM-SCRIPTLET] -> Running build hook: [resume]
[2021-01-31T23:05:24+0200] [ALPM-SCRIPTLET] -> Running build hook: [modconf]
[2021-01-31T23:05:24+0200] [ALPM-SCRIPTLET] -> Running build hook: [block]
[2021-01-31T23:05:24+0200] [ALPM-SCRIPTLET] ==> WARNING: Possibly missing firmware for module: aic94xx
[2021-01-31T23:05:25+0200] [ALPM-SCRIPTLET] ==> WARNING: Possibly missing firmware for module: wd719x
[2021-01-31T23:05:27+0200] [ALPM-SCRIPTLET] -> Running build hook: [resume]
[2021-01-31T23:05:27+0200] [ALPM-SCRIPTLET] -> Running build hook: [filesystems]
[2021-01-31T23:05:27+0200] [ALPM-SCRIPTLET] -> Running build hook: [keyboard]
[2021-01-31T23:05:28+0200] [ALPM-SCRIPTLET] -> Running build hook: [fsck]
[2021-01-31T23:05:30+0200] [ALPM-SCRIPTLET] ==> Generating module dependencies
[2021-01-31T23:05:30+0200] [ALPM-SCRIPTLET] ==> Creating gzip-compressed initcpio image: /boot/initramfs-linux-lts-fallback.img
[2021-01-31T23:05:34+0200] [ALPM-SCRIPTLET] ==> Image generation successful
[2021-01-31T23:05:34+0200] [ALPM] running 'dbus-reload.hook'...
[2021-01-31T23:05:34+0200] [ALPM] running 'detect-old-perl-modules.hook'...
[2021-01-31T23:05:34+0200] [ALPM-SCRIPTLET] error: No package owns /uslib/perl5/5.26
[2021-01-31T23:05:34+0200] [ALPM-SCRIPTLET] WARNING: 5 file(s) in /uslib/perl5/5.26 are not tracked by pacman and need to be rebuilt.
[2021-01-31T23:05:34+0200] [ALPM-SCRIPTLET] -> These were most likely installed directly by cpan or a similar tool.
[2021-01-31T23:05:34+0200] [ALPM-SCRIPTLET] Run the following command to get a list of these files:
[2021-01-31T23:05:34+0200] [ALPM-SCRIPTLET] LC_ALL=C find "/uslib/perl5/5.26" -type f -exec pacman -Qqo {} + |& sed -n 's/^error: No package owns \(.*\)$/\1/p'
[2021-01-31T23:05:34+0200] [ALPM] running 'gdk-pixbuf-query-loaders.hook'...
[2021-01-31T23:05:34+0200] [ALPM] running 'gtk-update-icon-cache.hook'...
[2021-01-31T23:05:34+0200] [ALPM] running 'texinfo-install.hook'...
[2021-01-31T23:05:34+0200] [ALPM] running 'update-desktop-database.hook'...
[2021-01-31T23:05:34+0200] [ALPM] running 'update-mime-database.hook'...
[2021-01-31T23:05:39+0200] [PACMAN] Running 'pacman -S -y -u --config /etc/pacman.conf --'
[2021-01-31T23:05:39+0200] [PACMAN] synchronizing package lists
[2021-01-31T23:05:40+0200] [PACMAN] starting full system upgrade
[2021-01-31T23:05:47+0200] [PACMAN] Running 'pacman -S -y --config /etc/pacman.conf -- community/go'
[2021-01-31T23:05:47+0200] [PACMAN] synchronizing package lists
[2021-01-31T23:06:15+0200] [ALPM] transaction started
[2021-01-31T23:06:17+0200] [ALPM] installed go (2:1.15.7-1)
[2021-01-31T23:06:17+0200] [ALPM] transaction completed
[2021-01-31T23:06:17+0200] [ALPM] running '30-systemd-update.hook'...
[2021-01-31T23:06:17+0200] [PACMAN] Running 'pacman -D --asdeps --config /etc/pacman.conf -- go'
[2021-01-31T23:06:46+0200] [PACMAN] Running 'pacman -U --noconfirm --config /etc/pacman.conf -- /home/lcs/.cache/yay/plex-media-serveplex-media-server-1.21.2.3943-1-x86_64.pkg.tar.zst'
[2021-01-31T23:06:48+0200] [ALPM] transaction started
[2021-01-31T23:06:48+0200] [ALPM] upgraded plex-media-server (1.21.2.3939-1 -> 1.21.2.3943-1)
[2021-01-31T23:06:49+0200] [ALPM] transaction completed
[2021-01-31T23:06:49+0200] [ALPM] running '20-systemd-sysusers.hook'...
[2021-01-31T23:06:49+0200] [ALPM] running '30-systemd-daemon-reload.hook'...
[2021-01-31T23:06:49+0200] [ALPM] running '30-systemd-tmpfiles.hook'...
[2021-01-31T23:06:49+0200] [ALPM] running '30-systemd-update.hook'...
[2021-01-31T23:07:14+0200] [PACMAN] Running 'pacman -U --noconfirm --config /etc/pacman.conf -- /home/lcs/.cache/yay/yay/yay-10.1.2-2-x86_64.pkg.tar.zst'
[2021-01-31T23:07:14+0200] [ALPM] transaction started
[2021-01-31T23:07:14+0200] [ALPM] upgraded yay (10.1.2-1 -> 10.1.2-2)
[2021-01-31T23:07:16+0200] [ALPM] transaction completed
[2021-01-31T23:07:16+0200] [ALPM] running '30-systemd-update.hook'...
[2021-01-31T23:15:29+0200] [PACMAN] Running 'pacman -Syyu'
[2021-01-31T23:15:29+0200] [PACMAN] synchronizing package lists
[2021-01-31T23:16:30+0200] [PACMAN] starting full system upgrade
[2021-01-31T23:16:36+0200] [ALPM] transaction started
[2021-01-31T23:16:36+0200] [ALPM] upgraded obs-studio (26.1.0-2 -> 26.1.2-1)
[2021-01-31T23:16:36+0200] [ALPM] transaction completed
[2021-01-31T23:16:36+0200] [ALPM] running '30-systemd-update.hook'...
[2021-01-31T23:16:36+0200] [ALPM] running 'gtk-update-icon-cache.hook'...
[2021-01-31T23:16:36+0200] [ALPM] running 'update-desktop-database.hook'...
[2021-01-31T23:16:36+0200] [PACMAN] Running 'pacman -S -y -u --config /etc/pacman.conf --'
[2021-01-31T23:16:36+0200] [PACMAN] synchronizing package lists
[2021-01-31T23:16:37+0200] [PACMAN] starting full system upgrade
[2021-01-31T23:25:58+0200] [PACMAN] Running 'pacman -Syyu'
[2021-01-31T23:25:58+0200] [PACMAN] synchronizing package lists
[2021-01-31T23:25:59+0200] [PACMAN] starting full system upgrade
[2021-01-31T23:25:59+0200] [PACMAN] Running 'pacman -S -y -u --config /etc/pacman.conf --'
[2021-01-31T23:25:59+0200] [PACMAN] synchronizing package lists
[2021-01-31T23:26:00+0200] [PACMAN] starting full system upgrade
[2021-01-31T23:31:23+0200] [ALPM] transaction started
[2021-01-31T23:31:23+0200] [ALPM] removed exfat-utils (1.3.0-2)
[2021-01-31T23:31:24+0200] [ALPM] removed go (2:1.15.7-1)
[2021-01-31T23:31:24+0200] [ALPM] transaction completed
[2021-01-31T23:31:24+0200] [ALPM] running '30-systemd-update.hook'...
[2021-01-31T23:37:26+0200] [PAMAC] synchronizing package lists
[2021-01-31T23:37:31+0200] [ALPM] transaction started
[2021-01-31T23:37:31+0200] [ALPM] installed solaar (1.0.4-2)
[2021-01-31T23:37:31+0200] [ALPM] transaction completed
[2021-01-31T23:37:31+0200] [ALPM] running '30-systemd-udev-reload.hook'...
[2021-01-31T23:37:31+0200] [ALPM] running '30-systemd-update.hook'...
[2021-01-31T23:37:31+0200] [ALPM] running 'gtk-update-icon-cache.hook'...
[2021-01-31T23:37:31+0200] [ALPM] running 'update-desktop-database.hook'...
submitted by luxlucius to archlinux [link] [comments]

I’m about to pull the trigger on my first mechanical keyboard. I'd love to hear the community's opinion to make sure I'm not missing anything or going to run into any problems down the road.

First, I want to thank this community for all of the helpful information y'all have provided on this sub, it's been invaluable. Hopefully this adds to the discussion and helpful info.
My setup:
Preferences:
Probable Build:
Akko 3084 Silent ($90)
Keycaps:
I am considering switching out the keycaps with either of these sets, from what I can tell they would be compatible, but I'm not 100% sure about this. Is YMDK a good place to buy keycaps from or would y'all recommend a different site?
Matcha Dye Sub ZDA PBT Keycap Similar to XDA or YMDK Hami Melon DYE-SUBLIMATED PBT KEYCAP SET
Alternate board options:
Keychron K2 (with Gateron Browns) ($90)
Vortex Tab75 TKL (Cherry MX Browns) ($130) Is the Vortex worth the extra $40?
Velocifire TKL71WS ($51) The Velocifire actually has 2.4Ghz instead of bluetooth, which I think is probably a better connection. It is also MUCH cheaper than the other boards, not sure of Velocifire's reputation on build quality.
Please let me know what you think! Am I on track for a good first mech keyboard or am I way off?
Thanks!
submitted by landinojones to MechanicalKeyboards [link] [comments]

Are high-speed/high-capacity (A1, A2, U3) microSD cards worth it for Android? With Black Friday and Cyber Monday deals coming up, I (re)tested 5 of those and 2 older ones in 3 quite different Android phones

After recently acquiring a 1TB microSD card in a pre-Black Friday deal, I decided to re-test my collection of largefaster microSD cards. I have done Androbench memory benchmark posts before in 2019 and 2018 using my LG V20. This time I was curious how much the Android phone's card reader and other hardware inside the phone affects the performance. So I tested them in phones that I have available to me:
I already knew from those earlier tests that even the fastest microSD cards are notably slower than almost any phone's internal storage. However, for a lot of uses it can be good to store to and read from a microSD: Because it is expandable storage (keeping precious space free on the internal memory), but also because it is removable and thus replaceable. It is a way to preserve the non-removable internal storage from unnecessary shenanigans causing wear. So using a microSD can help to keep an Android phone speedier (more space free on the internal storage means better performance) and make it last longer, so more endurance (less wear of the internal storage).
Testing took longer than I had anticipated, because I did some discoveries that made me run more follow-up tests to figure out what was going on.

TL;DR / Most relevant findings

All the nitty gritty details are available in this Google Docs Sheet. Below are listings of the most notable results. Graphics can be seen in an Imgur gallery.

01 - Sequential Read (MB/s)

Brand Internal Storage Sandisk Samsung Sandisk Sandisk Sandisk Sandisk Sandisk
Speed branding A2 (Extreme PRO, Black/Gold) EVO Select (Green/White) A2 (Extreme, Gold/White) A1 (Ultra, SilveWhite) Ultra (SilveWhite) Ultra (Black/Red) A1 (Ultra, SilveWhite)
Capacity 1TB 512GB 400GB 400GB 256GB 200GB 64GB
Poco X3 NFC 498 68 69 73 75 74 70 73
LG G8X 725 61 76 62 62 51 71 69
LG V20 (Oreo) 452 63 72 63 82 80 68 82
LG V20 (Nougat) 464 69 62 77 84 49 53 84
Average 66 69 70 75 66 67 76
Sequential Read speeds - My takeaway: Relatively small range between cards: 66-76 MB/s

02 - Sequential Write (MB/s)

Brand Internal Storage Sandisk Samsung Sandisk Sandisk Sandisk Sandisk Sandisk
Speed branding A2 (Extreme PRO, Black/Gold) EVO Select (Green/White) A2 (Extreme, Gold/White) A1 (Ultra, SilveWhite) Ultra (SilveWhite) Ultra (Black/Red) A1 (Ultra, SilveWhite)
Capacity 1TB 512GB 400GB 400GB 256GB 200GB 64GB
Poco X3 NFC 162 47 14 40 37 10 15 16
LG G8X 484 44 14 37 37 16 14 15
LG V20 (Oreo) 140 44 13 37 53 19 15 17
LG V20 (Nougat) 153 50 12 41 45 10 10 17
Average 46 13 39 41 13 14 16
Sequential Write speeds - My takeaway - Wide range: 13-46 MB/s - so expect big differences in performance, depending on which card you pick. Also read the end of this post about further testing after noticing the relatively low results of the Samsung EVO Select 512GB and the Sandisk A2 400GB.

03 - Random Read (IOPS)

Brand Internal Storage Sandisk Samsung Sandisk Sandisk Sandisk Sandisk Sandisk
Speed branding A2 (Extreme PRO, Black/Gold) EVO Select (Green/White) A2 (Extreme, Gold/White) A1 (Ultra, SilveWhite) Ultra (SilveWhite) Ultra (Black/Red) A1 (Ultra, SilveWhite)
Capacity 1TB 512GB 400GB 400GB 256GB 200GB 64GB
Poco X3 NFC 34361 2383 2844 2153 2827 2305 1369 2914
LG G8X 34506 1868 3149 1177 2278 1437 1170 2991
LG V20 (Oreo) 19284 2320 2976 1858 2819 2319 1308 2896
LG V20 (Nougat) 22866 2422 2901 2054 2879 2261 1231 2955
Average 2275 2943 1879 2726 2125 1290 2934
Random Read speeds - My takeaway - Large range overall: (1290-2934 IOPS), but medium (2125-2934 IOPS) if one is looking only at the newer A1 and A2 cards. So the newer cards may be safer bet if you want high random read speeds.

04 - Random Write (IOPS)

Brand Internal Storage Sandisk Samsung Sandisk Sandisk Sandisk Sandisk Sandisk
Speed branding A2 (Extreme PRO, Black/Gold) EVO Select (Green/White) A2 (Extreme, Gold/White) A1 (Ultra, SilveWhite) Ultra (SilveWhite) Ultra (Black/Red) A1 (Ultra, SilveWhite)
Capacity 1TB 512GB 400GB 400GB 256GB 200GB 64GB
Poco X3 NFC 23351 724 508 485 611 470 148 456
LG G8X 7848 541 544 430 626 360 140 484
LG V20 (Oreo) 4691 737 524 617 647 449 161 483
LG V20 (Nougat) 4657 735 557 582 640 399 144 482
Average 692 528 520 627 430 148 472
Random Write speeds - My takeaway - Medium range of results (472-692 IOPS) when just looking at the newer A1, A2 and Samsung cards. If you are using an older or no-brand microSD card, you may want to run Androbench on it to see if there is anything to gain.

SQL tests: notably higher ratings on the 2 newer phones, especially the Poco

Androbench also tests SQL Ins (QPS) SQL Upd (QPS) and SQL Del (QPS) during each full test. Detailed results for this can be found in the Google Docs Sheet. The Poco X3 is the clear winner in this area, where some of the microSD cards even beat the Poco's Internal Storage, something that I had not seen before. The G8X follows the Poco at a distance and the two V20s lag behind in this area. This makes me believe that SoC power and SoC optimizations for SQL performance are a factor in this area.

Trying to solve the mystery of variation in write speeds on two of the cards that I tested in 2018 and 2019

I had tested these cards already (in the V20 only):
In the 2018 and 2019 overview benchmark posts, I had re-used results from earlier tests, not really considering that test results could change over time. So this has really been the first time I structurally reviewed all cards at the same time.
During early November 7-9 (2020) testing (with quite low 7% and 12% free space respectively), I noticed much lower results, especially with the Sequential Write scores.
After seeing that, I decided to free up some space (to 29% free) to check if this would give more similar results than what I had measured during the 2018/19 tests. I ran these tests on all four phones. The ones with 29% free is what you see in tables / graphs 01 through 04.
Not seeing any real improvements, I decided to do focused testing only on the V20 (Oreo).
My first step (17 November) was to format the cards in the V20 and run benchmarks with 100% free space.
My next and final step (18 November) was re-filling both cards and doing benchmark rounds.
05 - LG V20 (Oreo) with Samsung EVO Select (Green/White) 512 GB
When May 2019 8 Nov 2020 13 Nov 2020 17 Nov 2020 18 Nov 2020
State during testing After formatting and copying data from my Sandisk 400GB A2 card After using the card in two different phones and quite full with data After removing media data (using phone) - to bring more in line with free space on other cards After formatting - card in empty state After formatting and copying Android-style data onto the card (using PC)
Space free during testing 32% 7% 29% 100% 29%
Seq Rd (MB/s) 83 83 72 83 66
Seq Wr (MB/S) 50 14 13 44 43
Rnd Rd (IOPS) 3003 3054 2976 3016 2708
Rnd Wr (IOPS) 639 565 561 637 619
SQL Ins (QPS) 496 478 450 463 504
SQL Upd (QPS) 666 694 651 623 667
SQL Del (QPS) 724 722 692 704 721
Performance variation Samsung 512GB - My takeaway - Sequential Write speeds suffered a lot after 18 months of using in 3 different devices. Formatting the card (Nov 17) recovered most of the Sew Wr performance and recovered the Rnd Wr speed. Even after re-filling the card Seq Wr and Rnd Wr stays good. Seq Rd performance seems to have dropped, based on available space. I wonder if I can reproduce that in future tests.
06 - LG V20 (Oreo) with Sandisk A2 Extreme (Gold/White) 400GB
When Nov 2018 8 Nov 2020 13 Nov 2020 17 Nov 2020 18 Nov 2020
State during testing After formatting and copying data from my Sandisk 400GB A1 card After using the card in different devices and quite full with data After removing media data (using phone) - to bring more in line with free space on other cards After formatting - card in empty state After formatting and copying Android-style data onto the card (using PC)
Space free during testing 25% 12% 29% 100% 26%
Seq Rd (MB/s) 81 68 63 81 60
Seq Wr (MB/S) 50 45 37 51 37
Rnd Rd (IOPS) 2172 1919 1858 2102 1960
Rnd Wr (IOPS) 633 612 617 670 589
SQL Ins (QPS) 484 447 442 497 506
SQL Upd (QPS) 655 543 585 690 618
SQL Del (QPS) 718 602 620 676 697
Performance variation Sandisk 2 400GB - My takeaway - This card was less intensively used than the Samsung. I did not use it so long in a daily driver device. Formatting the card did not really make a big change in Seq Wr and Rnd Wr performance. All Read and Write performances seem to go up and down more, based on available space.

How I tested

Overview of my raw test data and analysis

About the (Androbench) screenshots: You can make sure-fire screenshots from the AndroBench log using an external keyboard (USB using hub or OTG cable or bluetooth), provided the external keyboard has a PrtScr key.
Note that AndroBench tends to reset very easily to the internal memory setting, e.g. if you connect or disconnect USB-C devices. So always check which you are measuring: internal or microSD.

External Resources

I found the following blog posts useful, e.g. the discussion of A1 vs A2 Performance Classes and the relativity of those in day-to-day usage:

Related discussions in semi-crossposts

For various reasons I posted the same core information in similar, but slightly different posts in the subs of the tested phones: Poco X3 NFC , LG G8X and LG V20 (rather than doing a classic crosspost)
submitted by JeromeZilcher to Android [link] [comments]

Being poor sucks

I'm being ungrateful and pitiful but I need to vent.
I'm on an extremely tight budget. Like $30 worth of wiggle room per month poor. Anytime I save up a few bucks its spent on some unforeseen emergency situation. Covid has not helped.
I feel like one of the only things thats kept me going throughout life is piano. I was lucky to have a beautiful piano growing up. I'm by no means great at playing, but its a skill that I feel proud of.
Long story short, I had to move out at 18 and mom sold the piano out of spite. I didn't play for 4 years until my auntie generously let me borrow her yamaha 61 key keyboard.
I'm very grateful for having something to play on at all, but after several years I just want a good full range keyboard/piano god dammit!! First of all the keys aren't weighted at all, there's no pressure sensors, 2 of the keys stopped working, it's only 61 keys and the right speaker keeps buzzing.
Even considering a used keyboard/piano is an issue. Not only are they at least several hundred $ that I don't have, but I don't even have a car to go pick it up in.
Anyway, I'm just excited for the day that I finish school, get a stable job and can buy a nice unit for myself. With a proper bench. And a stand.
submitted by freddybobeddy to piano [link] [comments]

ALL weapons in phantom forces summarized by an idiot

time to sit here with my uncreative mind for about 20 minutes
AK12: low damage compensated by mega-burst mode. every lobby have one low rank running an R2 suppressor on this thing
AN94: Nikonov you got some 'splainin to do! 7.62 conversion makes this gun basically a better AK47
AS VAL: the ultimate sneaky deletion device - it deletes enemies, and also your ammo. also sneaky!
SCAR-L: a slower, more accurate L85A2. SOCOM soldiers been playing too much fortnite
AUG A1: low damage compensated by low recoil. however, unlike the AK12, it lacks (unfortunately) a mega-burst mode
M16A4: used to be good. still is good, if you have the patience to sit in a VIP server and practice bursting for 3 hours a day
G36: old but gold. and not even that old.
M16A3: the tryhard's gun. also the casual player's gun. also the "play for fun" gun. also the meta gun. reloads at the speed of light and does mediocre damage paired with high firerate.
AUG A2: some could call it a better MP5 when paired with a muzzle booster. above average stats for assault rifles and goes head-on-head with the newer K2 rifle.
K2: south korea tried to make their own M16. shoots NATO bullets that are capable of 3-shotting.
FAMAS F1: G2 conversion is completely useless now, with the arrival of the K7 weapon. a possible contender for the strongest close range assault rifle, perhaps even stronger than the AS VAL
AK47: has surprisingly low recoil once you get used to it. hollow point is broken as always.
AUG A3: i don't know how to describe copy paste guns. sorry
L85A2: perhaps a better SCAR-L (with slower reload). gotta love universal 4-shots
HK416: the tryhard's gun V2. some people run hollow point on it, some people run 300 blackout on it. both make it basically a worse AS VAL.
AK74: that weird 5.45*39R rifle that no one really talks about
AKM: the cooler '47
AK103: more AKs? cringe. not many people use this gun, and it's actually pretty good
TAR 21: the cooler HK416. statistically better in almost every way
Type 88-2: AK74 made in china
M231: accuracy doesn't matter, just get those bullets out there.
C7A2: the tryhard's gun V3
G11K2: i would like to speak to the person who thought this was a good idea to design
MP5K: baby MP5 with a useful 10mm conversion
UMP45: its just an assault rifle with no penetration
G36C: useless
MP7: budget vector. hollow points works really well with this weapon
MAC10: M231 but it fits in your pocket
P90: *rushing b*
MP5: this is everything you want from an SMG
Colt SMG: has a useless conversion. budget vector V2
L2A3: shoot slow, but VERY powerful. has a nice .45 ACP conversion to go along with it
MP5SD: this is everything you want from an SMG, but more
MP10: And God said, "Let there be light," and there was light.
M3A1: don't you love slow shooting SMGs? me neither.
MP5/10: i honestly don't know why we would need more MP5s
Uzi: the cooler L2A3
AUG A3 Para: no recoil machine
K7: vector made in china. can somehow equip a loudener, despite being integrally suppressed. wonder what that would sound like
Krinkov: baby AK74
PPSH-41: so many people use it, despite it just being another P90
FAL Para Shorty: baby fal!
Kriss Vector: more used prebought than use unlocked. 9mm conversion is good, people
PP-19 Bizon: Oscar's "ammo box"
MP40: stop it with the slow SMGs, please
X95 SMG: i just don't know what to say about this anymore. the Tavor family was always pretty good.
Tommy Gun: two ways you can use this gun: like a normal SMG, or equip the M1919 conversion and melt enemies with some blazing hot 45 ACP. at least until you need to reload...
COLT LMG: take two M4A1s and tape them together.
M60: thankfully got nerfed, but still reopens previous PTSD scars when you get killed by one.
AUG HBAR: it was winning the race for best LMG until a nerf hit it hard, causing it to fall behind to second, and letting the SCAR HAMR win the race for first place.
MG36: 300 blackout conversion makes it kinda useful now
RPK12: combined with super AP, it becomes the most powerful assault rifle to ever exist. also features the AK12's mega-burst, which lets your dump magazines at silly high speeds
L86 LSW: the suppression machine, allowing you to get at least 1 suppression bonus per kill. otherwise just a slower, more powerful assault rifle. was made better recently with a nice .223 remington buff.
RPK: shooting this thing is like ASMR
HK21: the bullet hose. can be made more useful with muffler, but generally can only be used as a support gun with its low accuracy and bulkiness.
SCAR HAMR: all hail the king of machine guns!
RPK74: weird knockoff RPK, but it's actually very good
MG3KWS: the bullet hose V2: just a bad HK21
MG42: shoots so fast it can't even be used as a traditional LMG
Intervention: the TRG is arguably better with a recent buff
R700: the assault sniper
Dragunov SVU: budget SCAR SSR that specializes for very long range engagements
AWS: suppressed R700. its bad. don't use it
BFG50: the funny 1-shot meme pipe
AWM: overrated.
TRG-42: slow but reeks of 1-shot kill range. also has a 1-shot limb range
Mosin Nagant: 8mm makes it a rival to the R700 for the best CQC sniper
Dragunov SVDS: haha, spirals gun that no one else can use
K14: it looks like a plastic toy gun, but its very slow. Powerful, but the firing sound effect resembles a a cross between a cork popping out of a bottle and a balloon getting popped.
Hecate II: the funny french baguette cannon
M107: the funny semi auto BFG
Steyr Scout: i don't know why anyone would use this, other than tryharding. 5.56 conversion is a joke
WA2000: people wall it the "Wah two-kay". don't try to hide it, you're guilty of that as well
M4A1: M16A3 with a birth defect
G36K: a carbine that somehow has better close range capabilities than it's SMG variant
M4: M16A4 with a birth defect
L22: BABY L85A2
SCAR PDW: 7.62 conversion makes it incredibly powerful.
AKU12: has a nice little 9mm conversion that makes it one of the best SMGs in the game
Groza-1: scarily tight shot grouping, and has a 5.56 conversion that makes it just a better MP5. Way too underrated.
AK12C: i just don't see a reason to use this when the AKU12 already exists.
Honey Badger: doesn't taste like honey at all. also doesn't taste like badgers
K1A: the useless K-pop gun
SR3M: unsuppressed AS VAL.
Groza-4: its basically an AK12C with a suppressor.
MC51SD: powerful, but not powerful enough
Fal 50.63 Para: 45 ACP.
1858 Carbine: at this point i'm just lazy.
AK105: a small '103
Jury: 410 conversions, too powerful
KAC SRR: a more powerful VSS
K95R: again, Tavor family weapons are just generally good
HK51B: HK21 with more recoil
MK11: patience is key with this weapon. you click to fast, you shoot slower. 500 phantom turns it into a slightly more powerful VSS.
SKS: has a couple of VPO shotgun conversions...
SL8: no one talks about this gun, despite it being the easiest DMR to use. when macroed, its better than basically every assault rifle and battle rifle
VSS Vintorez: instead of forcing you to have trigger discipline, it instead punishes you for not having it.
MSG90: what can I say, but hey, you're useless!
Beowulf TCR: the definition of spam DMRs
SA58 SPR: semi auto FAL. hey, who wants to shoot pistol round from their DMR? 45 ACP conversion does!
SCAR SSR: POWER.
Beowulf ECR: an unsuppressed VSS
SCAR-H: can be used as a DMR when necessary, and still have enough ammo to spray down a couple enemies
AK12BR: bring back the 3 round burst, the 2 round burst sucks
G3: fun to use, but the AG3 is just better
AG3: g3 with an extra "A"
HK417: a bad SCAR-H
Henry 45-70: "lever action?!? i'm not gonna use tha-""it has a shotgun conversion."
FAL 50.00: good old FAL.
KSG12: equip a KSG25 barrel for 24 rounds. more than you'll ever need in your entire life
R870: good range, but has the biggest flaw of the shotguns: slow ROF
DBV12: your first experience on a semi-auto shotgun.
KS23M: hey who wants a shotgun carbine? yes, I rifled the barrel so it qualifies as a carbine!
Saiga 12: the SKS shotgun is better, sadly.
Stevens DB: if you see this, just run.
AA12: the only reason why this gun is so cancerous to fight against is because it has quick follow up shots. all the other shotgun's only weakness is the fact that if you miss, you are basically dead.
SPAS-12: yay! a balanced shotgun! oh. its rank 120 unlock
M9: pasta gun
G17: i hate the iron sights, so the M9 is automatically better
M1911: the M9 for the patient man
Desert Eagle L5: best muzzle velocity in-class. extended barrel makes it the definition of a pocket DMR
M45A1: the cooler 1911
Five-seveN: shoots 5.7 rounds. funny.
Zip 22: if you use this, I declare you to be a legend. but also, why would you do that
GB22: has the most conversions of all the pistols
Desert Eagle XIX: unbox starter 1 cases until you get the gold skin
G18: glocks are bad. totally not a personal hunch
93R: with raffica stock and muzzle brake, you now have a low-recoil 1100 RPM 3 shot machine with 20 rounds. that's more than enough to kill anyone
TEC-9: funny swedish meatball machine gun
Micro Uzi: Baby Uzi that acts nothing like an uzi
Scorpion vz. 61: no recoil deletion machine
MP1911: mutant 1911 that can somehow only fit 15 rounds, despite the magazine being a mile long.
Arm Pistol: 2 ballistics trackers? TECHNICALLY a pistol.
MP412 REX: twin brother of the Mateba 6
MAteba 6: twin brother of the MP412 REX
1858 new army: snake sh*t
Redhawk: it's only redeeming quality is that snubnose makes it look funny
Judge: pocket shot, what more could you want?
Executioner: it's name fits the bill.
serbu shotgun: the only fair shotgun, because its a secondary
SFG50: RNG trickshot cannon
M79 thumper: thankfully it doesn't shoot grenades. unfortunately, it doesn't shoot grenades
sawed off: pair this with the Stevens DB to become the full-on overkill machine
Saiga-12 U: has a whole lotta conversions.
Obrez: people how prebuy this are genuinely stupid. not sorry.
fine, i'll do melees
knife: new animations are sick
Krampus Kukri: try not to headshot
Ritual sickle: the thing just looks brutal. shouldn't be very heavy, but the swing animations are slow, for some reason
Key: unlocked at (funny number) rank!
Ice pick: your enemies are not made of ice, just thought i'd let you know
Machete: used for cutting twigs
Tomahawk: the word "hand axe" taken a bit literally
pocket knife: swiss army knife.
Jason: machete 2.0
Darkheart: weird thingy thingy
Karambit: the clipper melee
hunting knife: not actually used for hunting, used to prepare meat from hunted animals instead.
cleaver: cutting board abuse
Tactical spatula: fry me an egg on this blood-stained thing
mek'leth: it works, i guess
Tanzanite blade: minecraft sword!
Jkey: a green key, or something
Long sword: a long sword
fire axe: you're supposed to use this to save people, not kill people
Zweihander: a slightly longer sword
Icemourne: merry crimbo! heres a sick looking sword
Hattori: the blad range is 4 studs, but the animations make it unusable past 1 stud
Zero cutter: a green triangle thing
World buster: used to have a walkspeed of 18
Zircon trident: terraria weapons!
Nordic War axe: very easy to use and hit headshots
Chosen One: use this like you are anakin and you see kids
Noobslayer: Doom sword. use for slaying noobs
Reaper: you originally meant to use this as a lawn mower, but whatever
Crowbar: new animations looking sick
Maglight club: blind your enemies before bonking their heads
Candy cane: might as well just eat it
Holiday tea: i think you just want a snack at this point
trench mace: headshots galore!
Clonker: makes you go clonk
Frying pan: insert TF2 frying pan sound
Keyboard: someones getting angry
stick grenade: make this explode, please
ASP baton: you could use this as a chalkboard pointer
MJOLNIR: makes a cool thundering sound, i guess
Tanzanite pick: yooooo minecraft pickaxe
Hockey stick: lets play hockey, but with your head
Baseball bat: lets play baseball, but again, with your head
Banjo: makes a funny banjo sound!
StyLis Brush: squeaky clean
Clementine: cue the rock music
void staff: the lightning attack speed got buffed a bit, so now it's more fun
Morning star: this thing always one-shots for some reason
Warhammer: hammer, but for war
Sledgehammer: hammer, but for destroying things
Crane: reskin baseball bat
Ukelele: to be honest, i didn't know this was even in the game.
grenade: boom
skull grenade: scary boom
bomble: boom!
submitted by MNIJEEFFFF to PhantomForces [link] [comments]

61 mini keys—yes or no? And why?

Short version: I think about buying a microkey controller and as I learned from internet research, some people absolutely advice against doing so. I am a newbie who (thinks he absolutely) needs 61 keys and my space for handling and stowing that thing away will be very limited. What's your ideas?
------------------------------------
Long version: If have an M-AUDIO Axiom 61 master keyboard I used for recording. It has faders, transport and drum pads included and it served as center for my home recording as a guitarist and bassist. I was never what one would call a keyboard player.
Recently I started vandwelling and although I have absolutely no space in my car left I decided to take some instrument with me to have some fun and be creative. So I decided to take a keyboard: it would require no or only little extra equipment and I could work on my keyboard playing skills, which I need so desperately.
Problem is: all those little home keyboards I checked suck. I only need a decent piano sound but even those sound like crap. So the other day I had the idea to download an Android app that offers a piano sound I would call absolutely acceptable and.. as an iPhone user I just couldn't believe it: I can take my Axiom 61 and just plug it in the Android phone's charger. Works like a charm, sound problem solved.
Now.. the Axiom is quite a big device. It has full size keys and also provides all that extra stuff I described above. As useful as it was when recording as chunky it is when I try to stow it away in my car. So I checked the internet for an alternative: 49 keys and only necessary add-ons to keep the size low.
In the meanwhile I put my Axiom 61 into my car to at least get started playing somehow. And now comes the problem: man, I ain't much of a keyboard player but I absolutely NEED that range of 61 keys. 49 just give me that claustrophobian feeling. I know it's not a piece to start with but I spent this weekend working on this
https://www.youtube.com/watch?v=zhH53UODLEM
I am sure this piece has some much deeper meaning, however to me it whispered: don't my no goddamn 49-key device. Now, this is my question: buying another 61-full size keyboard may be pretty stupid, because it will be some $100 for a device only insignificantly smaller that the old Axiom-61 I have now. Some I came across this one:
https://www.thomann.de/gb/korg_microkey_61_mkii.htm?ref=intl&shp=eyJjb3VudHJ5IjoiZ2IiLCJjdXJyZW5jeSI6IjQiLCJsYW5ndWFnZSI6ImVuIn0%3D
As I only want to play piano I don't need no extras—actually I wouldn't even need the wheels. It has a volume of only 6.4 liters compared to my Axiom with some 20 liters. I know this is an absolutely stupid criterion, however I don't have much space. So this may be perfect. HOWEVER.. a lot of folks out there think that mini keys aren't a good idea at all. I have rather short fingers and they're not overly thick, so I may benefit from that smaller keys without suffering from the drawback of the black keys being too close to each other.
What do you guys think? Have I overlooked something? Is there something else to consider about mini keys in general?
Thank you!
submitted by F3TXKES6 to keys [link] [comments]

[GB] GMK Gregory FINAL WEEK

👁👄👁 he is departing... 👁👄👁
Welcome to the FINAL WEEK of the GMK Gregory group buy! We are nearing the home stretch of the buy and we're as excited as ever to deliver Greg to all of you! We can officially say that we will produce this set (MOQ has been met!)
The set is running until January 18th and is expected to ship in Q4 2021
Catch up on your GMK Gregory lore
Geekhack GB Thread
VENDORS AND PRICING:
Tx Keyboard (NA) Daily Clack (OCE) MyKeyboard (EU) Monokei (SEA) ZFrontier (CN) ZFrontier (Intl) Apex Keyboards (CAN) Swagkey (KR)
Base Kit $134.99 $182 AUD €135 $185 SGD ¥968 $160 *includes intl ship 175 CAD 150,000 KRW
Novelties $54.99 $74 AUD €54.99 $80 SGD ¥375 $60 85 CAD 62,000 KRW
Spacebars $34.99 $47 AUD €34.99 $50 SGD ¥236 $38.75 55 CAD 38,000 KRW
BoY $59.99 $81 AUD €61 $85 SGD ¥422 $66 95 CAD 67,000 KRW
KITS:
Compatible with most 60%, 65%, 75%, TKL, 96-key, 1800, CP, and full-size keyboards with support for ANSI, ISO, Tsangan/WKL, HHKB, F13, and more.
ALBUM OF RENDERS
ARTISAN COLLABS:
We are lucky to have teamed up with some very talented artisans for this keyset! Keep an eye on the following makers to be notified when they make their Greg-inspired caps available (completed raffles will link to the picture of the finished cap). Artisan sales will be run at the discretion of each individual maker.
Upcoming Raffles
Completed Raffles
We beg for greg 👁👄👁
GREG GANG
submitted by juxtapositionoforang to mechmarket [link] [comments]

Kemove Snowfox DK61 Review

Kemove Snowfox DK61 Review

Kemove Snowfox 61 \"Ripple\"
This is my first review of a keyboard. If you have any questions I will try and answer them below.
Disclaimer: I was not sent this keyboard, I bought it with my own money off amazon and am affiliated in no way to Kemove or Dierya

The Kemove Snowfox is a budget 60% that competes with the Anne Pro 2 and the Ducky One 2 Mini, with its major pulling points being that it is 5 pin hot-swap compatible and also being a wireless keyboard.
It is also able to connect to 3 different devices (switching between them with FN + Z, X or C) simultaneously. I have had only good things to say about the wireless connectivity; it is pretty much seamless when I transition between my Mac, iPad and phone. It is really simple to connect a device and pairs within 5 seconds.
It has a 3000 mAh battery that is one of the biggest on the market (nearly double the Anne Pro 2 at 1800 mAh). I think Kemove claims 15 hours with the LEDs; at full brightness I got through at least 8 hours of online school.
Speaking of its brightness, it is incredibly bright and colourful, better than the Anne Pro 2; it feels like it has pudding keycaps on! Without the software there are 13 different light modes in memory and for the average consumer like me this is perfect. You can change the brightness between 12-15 (I can't quite tell at the higher end) levels and the speed of the effect by 10 levels (I'm pretty sure). The software to change per key LEDs at first seems like it was designed by a baby but delving deeper into it, it has some quite cool features. Although the software is not very intuitive you can make some fairly impressive effects. The FN key works like a charm for using arrow keys and also changing LED settings and multimedia buttons.
The double-shot PBT keycaps feel nice, the RGB shines through the legends well. I will have to say that the blue secondary functions on the front of the keycaps do stand out and the legends are minimal with a non "gamer" font.
A photo displaying the two tone design
The white version of this keyboard has a two tone design with a mainly white exterior and black plastic surrounding the front half of the keyboard which I personally don't mind. It is fairly heavy (won't slip accidentally) and has flip out feet that provide a nice typing angle for me personally. The drop off from the front of the keyboard is quite large so I would recommend a wrist-wrest.
I bought my keyboard with Gateron browns and the keys aren't rattly which is nice. The stabilisers are plate mounted and come factory lubed and in all honest weren't that bad apart from a bit of pinging in the space bar, but after clipping, lubing and band-aid modding they now feel great.

The white USB C braided angled cable, the keycap puller and a key switch puller
In my box came the keyboard itself, a dust cover, a white angled USB C braided keyboard, a wire keycap puller, a key switch remover and 3 extra Gateron switches to try out which is a really nice addition. (I received a Clear, Green and Red switch but I think it varies between which switch type you order the keyboard with)

In summary, the Kemove Snowfox feels solid to type on with a good quality of parts (no flex), has 5 pin hot-swap compatibility meaning that you can try out practically all switches on the market, it has amazing brightness and RGB and great wireless connectivity.
The manual that comes with the keyboard

The bottom of the keyboard

The 5 pin hot-swap sockets
POSITIVES
  • Large battery (3000 mAh)
  • 5 pin hot-swap compatibility
  • Solid wireless
  • Bright RGB

NEGATIVES
  • Hard to understand software ate first
  • Non-standard plate mounting (literally no compatible cases)
submitted by rrmistry07 to MechanicalKeyboards [link] [comments]

88 key or 61 key for Jazz improv?

I'm thinking about buying a keyboard for learning Jazz improv and am wondering if I should get a 88 key or a 61 key keyboard. What elements factor into my decision?
I have former classical piano training and "dusty" knowledge in music theory, so I can probably pick things up pretty quickly. I would like to connect it to my laptop for FL Studio (but that's way down the road). Since I'll probably tinker with it at night, I would need a connector to headphones (bonus points to those who can recommend good cheap headphones for this). The width of the free space in my room is around 8 feet; it is long enough though.
Thanks!
submitted by supra411 to Jazz [link] [comments]

List of Budget Hotswap PreBuilts for New Enthusiasts

I believe cheap hotswaps are a gateway drug into the keyboard hobby. They are easy to mod and lube. Working with your own hands to make something better makes you feel good, and you don't have to wait or spend half a ton of cash to do it.


Full Size:

TKL:

75%:

65%:

60%:

Split:

After Market Plate Stabilizers:
Wuming(https://flashquark.com/product/wuming-plate-mounted-stabilizers/)
Everglide Panda(https://kprepublic.com/collections/stabilizeproducts/everglide-panda-black-white-gold-plated-plate-mounted-stabilizer-custom-mechanical-keyboard-plate-yc66-zeeyoo-68-yc96-womier)
Genuine Cherry(https://zealpc.net/products/authentic-cherry-pcb-plate-mount-gold-plated-stabilizers)

\DIY Kit*
Any additions to the list would be appreciated! Just post a model or a link in the comments!
Also reviews and feedback on the products listed is appreciated!
submitted by FrozenSkeptic to MechanicalKeyboards [link] [comments]

Patch Notes December 22

https://game-updates.info/medievaldynasty?17

Added

  1. New building - Stable.
  2. New animal - Horse.
  3. New feature - Horse Riding.
  4. New gameplay features - Challenges and Kings.
  5. New game character - Herald. An NPC distributing challenges.
  6. New harvesting tools - Stone Sickle and Iron Sickle.
  7. New equipment to craft for horse - Saddle, Horseshoes and three types of Saddlebags.
  8. New building on the map - the stable in Hornica. (You can buy horses there from Leonard, but after a season change on loading a game).
  9. A division in female and male animals with the farm animals (some species currently lack male models, but they still can reproduce).
  10. Farm animals can reproduce - there is a growing chance that the young will be born during the season change.
  11. Animals provide recurring resources like milk or wool during the season.
  12. More information about the animal has been added in the detail window.
  13. Animals will die of old age.
  14. The option to sell animals from the management list has been added. (You can mark them to be sold when the season changes).
  15. The player can place a waypoint on the map that is visible on the compass.
  16. New Diplomacy skill progression - Every 10 coins earned in a single transaction add 0.1 point to the Diplomacy skill.
  17. The price for animals is affected by talents.
  18. A poison reduction parameter is added to item description in the inventory.
  19. Game settings that allows to change sprint and crouch from hold to toggle.
  20. Graphics settings for contact shadows.
  21. Map movement with a gamepad.
  22. Sounds for horses.
  23. Sounds for sickle.
  24. New sounds for knife.
  25. New sounds of skinning with a knife.
  26. New switch sounds for knife, cudgel, shovel, spear, bows, axe, and crossbow.
  27. New swipe sounds.
  28. New sounds for arrows hitting various surfaces like ground, iron, stone, and water.
  29. New sounds for all spears.
  30. New sounds for crossbow.
  31. New sounds for throwing rock.
  32. New sounds for the character breath and grunt.
  33. New sounds for cudgel.
  34. A cliff in the eastern mountains.

Updated

  1. Increased the building limits for the settlement, village, town, and city development statuses.
  2. Field workers now take seeds and grain from a chest in the barn.
  3. Changed values for the few last buildings in farming technology - Barn III and Food Storage III.
  4. The minimal item weight is now 0.01 (so items like arrows weigh more now).
  5. Changed the look of item descriptions in inventory and trading.
  6. Rendering optimization.
  7. Visibility of ghosts during construction and destruction is limited by range.
  8. French Language.
  9. Turkish Language.
  10. Ukrainian Language.
  11. Hungarian Language.
  12. Russian Language.
  13. Only the player’s villagers are visible on the map. (Other NPCs are visible only if they provide a quest or are the target of a talk).
  14. Some system optimizations.
  15. Field management coloring should now be improved for people with colorblindness.
  16. In the building assignments tab the hotkeys for increasing or decreasing power can now be held so the values will keep changing.
  17. Zooming the map via mouse wheel.
  18. Traps are also visible in "main" map category.
  19. Increased and unified bucket weight.
  20. The animal purchase system is now like assigning them to a building through animal details.
  21. Temporarily one item’s capacity is not being taken into consideration while calculating the item price.
  22. Character optimizations.
  23. More rocks and low foliage on the terrain, mainly in mountains.
  24. Increased some resource amounts required for Lavish Meal quest.
  25. Some NPCs from the villages wear profession clothes. (In a new game).
  26. Moving and zooming the map using a mouse.
  27. Throwing Rocks auto equips after throwing, identical to spears.
  28. Size and look of input fields on UI.
  29. Filling the bucket with water automatically reequips another bucket.
  30. The threshing floor workbench has an improved model.
  31. Animals are mentioned in Knowledge.
  32. The fishing spear damage is now reduced.
  33. Animals can now take fall damage.
  34. Wrong threshing animation for farmers.
  35. Player and NPCs position when using barrels to craft.
  36. Removed Daub requirement from "house rebuilding" quest.
  37. Field Workers that keep waiting for the next tasks, are checking the field for these tasks every 30 seconds now.
  38. The HUD tutorials now can be closed by clicking the button with the mouse and it is possible to change the input to a gamepad.
  39. Map filters.

Fixed

  1. The sheep fur is too dark.
  2. No fields in Inspector mode.
  3. Items that cause poisoning have a poison reduction.
  4. With broken items, the "remove notification" does not show how many of it is still in the Inventory.
  5. Unlocking the Resource Storage II shows a notification about Excavation Shed II.
  6. Holstering a hammer while the building modification menu is open allows to pick the modification mode without a hammer in hand.
  7. If player was poisoned during saving, after loading the saved game, the tutorial about poisoning shows up.
  8. The village demand for wood and food is by factor 0.1 greater than it should be.
  9. The village details in the management tab are gone after assigning NPC to work or a house and closing the NPC details.
  10. On starting a new game, the keyboard arrows and gamepad d-pad are not responsive in the Main Menu until clicking on the window with a mouse.
  11. Coins that are stolen are kept in separate stacks.
  12. Plants return growing on the roads.
  13. Teleporting to the other side of the bench (or stool) if an NPC stands up.
  14. NPCs are sitting in the air.
  15. NPCs are teleporting to the roof.
  16. Not all items needed from items restriction are displayed in the event button.
  17. If an inhabitant leaves the player’s village the quest is not cancelled (while it’s impossible to complete).
  18. Baskets’ names as an item and crafting recipe.
  19. With the Miner talent rock deposits drop more resources.
  20. Items with cost zero are impossible to sell/buy.
  21. Fix for various generated quests where the player must talk to another NPC.
  22. The number of seeds/fertilizer is not being displayed correctly in a HUD quickslot after using a bag.
  23. No notification if there are no free save slots left.
  24. If one stack of item is going to be spoiled then all the other stacks holding the same item are going to be spoiled as well.
  25. Blood decal visibility on tools / weapons.
  26. The farm animals in the neighbor villages are not saved in the file.
  27. After putting up a fence or a road, the whole terrain turns into a desert.
  28. Blood particles have abnormal physics inside buildings.
  29. Spoiled milk has no capacity so it cannot be emptied from containers.
  30. The talent "Good Host" increases the Dynasty Reputation from quests, but instead the talent "Say my name" should do it.
  31. The New Game customization sliders are not working on keyboard and gamepad.
  32. The Extraction talents stacks resets on weapon holstequick slot change.
  33. Scythe recipe should be in Smithy II.
  34. Any unassigning animal from a home does not refresh its state on the main list.
  35. Buckets filled with milk having any capacity less than full cost zero coins.
  36. Wrong material type in Goose House’s roof caused wrong sounds to be played.
  37. If the last active quest is failed then the quest tracker keeps showing the name of that quest.
  38. Tutorial cards can display under the HUD tutorial. (The one after the first talk with Uniegost).
  39. An empty dialogue box in "Have you heard of the trading village?" quest.
  40. Some dialogues refer to the player character as "young man" even if he is older.
  41. A spelling error in Karolina’s dialogue during a Uniegost quest.
  42. Wrong materials for wooden roof construction in Woodshed and Hunting Lodge.
  43. The "Time to hunt" quest.
  44. The repetition of animals in hunting quests.
  45. The event generation where the mood was considered had wrong values.
  46. Male NPC name "Herald" changed to "Harald".
  47. A sheared sheep becomes unshaven after loading the game from file.
  48. Bypassing the blockade of dialogue options (approval / affection) by saving and loading the game.
  49. If a player is in the Inspector mode and accesses any menu, then releases Inspector button, causing the Inspector mode not to turn off after leaving the menu.
  50. Animals can be assigned to buildings that are already at full capacity.
  51. Armor items that give zero cold/heat protection do not display this value in the item description.
  52. Incorrect tool positioning for old characters.
  53. Perished farm animals give the impression of being alive, after loading a game. Fear the living dead!
  54. After shooting a fish with a bow, when the arrow breaks, the fish disappears.
  55. Killing a fish does not contribute to Hunting skill.
  56. After using fists using a hammer was sped up.
  57. Damage for thrown Spears should be now properly calculated. (They had twice the damage).
  58. Sheared sheep still carry their skin when watched from afar.
  59. The Resource Storage III has a wrong set of roof blueprints making it look identical to tier II.
  60. Animals appear on trees. (The chance for this to happen is lowered).
  61. Disappearing mouse cursor after changing key binds.
  62. Crafting recipes are glitching when changing from one category to another.
  63. Farm animals (horse included) cannot be healed. (A slow health regeneration has been added).
  64. Hitting water with tools lowers their durability.
  65. The animations for Working Table and barrels in the Fishing Hut are not playing correctly.
  66. Shearing Scissors get stuck in the animation loop if the player had them equipped at the start of the shearing.
  67. Using empty containers like chests sometimes marks its weight below zero.
  68. The player can sprint while taking aim.
  69. Empty space between input buttons in the options menu.
  70. A non-clickable left arrow in map filter options.
submitted by spoolblack to MedievalDynasty [link] [comments]

is a 61 key keyboard good video

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